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30 lines
1.6 KiB
Diff
30 lines
1.6 KiB
Diff
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: AJMFactsheets <AJMFactsheets@gmail.com>
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Date: Fri, 17 Jan 2020 17:17:54 -0600
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Subject: [PATCH] Fix items not falling correctly
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Since 1.14, Mojang has added an optimization which skips checking if
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an item should fall every fourth tick.
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However, Spigot's entity activation range class also has an
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optimization which skips ticking active entities every fourth tick.
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This can result in a state where an item will never properly fall
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due to its move method never being called.
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This patch resolves the conflict by offsetting checking an item's
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move method from Spigot's entity activation range check.
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diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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index 96b8102773cbee2c3fe2711008ba1487084d67b0..9311f9f411d09d4460f0be8235957fab9e195b7a 100644
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--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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@@ -115,7 +115,7 @@ public class ItemEntity extends Entity {
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}
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}
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- if (!this.onGround || getHorizontalDistanceSqr(this.getDeltaMovement()) > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) {
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+ if (!this.onGround || getHorizontalDistanceSqr(this.getDeltaMovement()) > 9.999999747378752E-6D || this.tickCount % 4 == 0) { // Paper - Ensure checking item movement is always offset from Spigot's entity activation range check
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this.move(MoverType.SELF, this.getDeltaMovement());
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float f1 = 0.98F;
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