2016-03-22 05:36:20 +01:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 22 Mar 2016 00:33:47 -0400
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Subject: [PATCH] Use a Shared Random for Entities
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Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
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2021-03-16 08:19:45 +01:00
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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2020-05-06 11:48:49 +02:00
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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2021-03-16 08:19:45 +01:00
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, ne
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2019-12-11 03:43:21 +01:00
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return tag.hasKey("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
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}
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2016-03-22 05:36:20 +01:00
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2018-07-21 15:03:10 +02:00
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+ // Paper start
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+ public static Random SHARED_RANDOM = new Random() {
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+ private boolean locked = false;
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+ @Override
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+ public synchronized void setSeed(long seed) {
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+ if (locked) {
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+ LogManager.getLogger().error("Ignoring setSeed on Entity.SHARED_RANDOM", new Throwable());
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+ } else {
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+ super.setSeed(seed);
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+ locked = true;
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+ }
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+ }
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+ };
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+ // Paper end
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2019-12-11 03:43:21 +01:00
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+
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private CraftEntity bukkitEntity;
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public CraftEntity getBukkitEntity() {
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2021-03-16 08:19:45 +01:00
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@@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, ne
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2020-09-11 01:47:58 +02:00
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this.x = Vec3D.ORIGIN;
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2020-08-25 04:22:08 +02:00
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this.am = 1.0F;
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this.an = 1.0F;
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2016-03-22 05:36:20 +01:00
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- this.random = new Random();
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+ this.random = SHARED_RANDOM; // Paper
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2016-11-17 03:23:38 +01:00
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this.fireTicks = -this.getMaxFireTicks();
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2020-06-25 13:00:35 +02:00
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this.M = new Object2DoubleArrayMap(2);
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2016-03-22 05:36:20 +01:00
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this.justCreated = true;
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