PaperMC/Spigot-Server-Patches/Optimize-Chunk-Access.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 27 Aug 2015 01:15:02 -0400
Subject: [PATCH] Optimize Chunk Access
getting a loaded chunk is one of the most hottest pieces of code in the game.
getChunkAt is called for the same chunk multiple times in a row, often from getType();
Optimize this look up by using a Last Access cache.
diff --git a/src/main/java/net/minecraft/server/ChunkMap.java b/src/main/java/net/minecraft/server/ChunkMap.java
index 4b8b77710b..df967ff07d 100644
--- a/src/main/java/net/minecraft/server/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/ChunkMap.java
@@ -0,0 +0,0 @@ public class ChunkMap extends Long2ObjectOpenHashMap<Chunk> {
public Chunk a(long i, Chunk chunk) {
chunk.world.timings.syncChunkLoadPostTimer.startTiming(); // Paper
+ lastChunkByPos = chunk; // Paper
Chunk chunk1 = (Chunk) super.put(i, chunk);
ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(i);
@@ -0,0 +0,0 @@ public class ChunkMap extends Long2ObjectOpenHashMap<Chunk> {
}
}
+ // Paper start
+ if (lastChunkByPos != null && i == lastChunkByPos.chunkKey) {
+ lastChunkByPos = null;
+ }
return chunk;
}
+ private Chunk lastChunkByPos = null;
+
+ @Override
+ public Chunk get(long l) {
+ if (lastChunkByPos != null && l == lastChunkByPos.chunkKey) {
+ return lastChunkByPos;
+ }
+ return lastChunkByPos = super.get(l);
+ }
+ // Paper end
2016-05-12 04:07:46 +02:00
public Chunk a(Object object) {
return this.a(((Long) object).longValue());
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index d16fc452e3..2d10f4aa37 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -0,0 +0,0 @@ public class ChunkProviderServer implements IChunkProvider {
Chunk chunk;
synchronized (this.chunkLoader) {
- if (this.lastChunk != null && this.lastChunk.getPos().x == i && this.lastChunk.getPos().z == j) {
+ // Paper start - remove vanilla lastChunk, we do it more accurately
+ /* if (this.lastChunk != null && this.lastChunk.locX == i && this.lastChunk.locZ == j) {
return this.lastChunk;
- }
+ }*/ // Paper end
long k = ChunkCoordIntPair.a(i, j);
chunk = (Chunk) this.chunks.get(k);
if (chunk != null) {
- this.lastChunk = chunk;
+ //this.lastChunk = chunk; // Paper remove vanilla lastChunk
return chunk;
}
@@ -0,0 +0,0 @@ public class ChunkProviderServer implements IChunkProvider {
}
this.chunks.put(k, chunk);
- this.lastChunk = chunk;
+ //this.lastChunk = chunk; // Paper
}
this.asyncTaskHandler.postToMainThread(chunk::addEntities);
@@ -0,0 +0,0 @@ public class ChunkProviderServer implements IChunkProvider {
this.saveChunk(chunk, true); // Spigot
}
this.chunks.remove(chunk.chunkKey);
- this.lastChunk = null;
+ // this.lastChunk = null; // Paper
}
return true;
}
--