PaperMC/Spigot-Server-Patches/0444-Configurable-chance-of-villager-zombie-infection.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zero <zero@cock.li>
Date: Sat, 22 Feb 2020 16:10:31 -0500
Subject: [PATCH] Configurable chance of villager zombie infection
This allows you to solve an issue in vanilla behavior where:
* On easy difficulty your villagers will NEVER get infected, meaning they will always die.
* On normal difficulty they will have a 50% of getting infected or dying.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index b773b750ae4cd41708e3fde4c88b5cf1af7098cb..c3af4c9a9fe67b7a9c0eda5606e1c97bad778927 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -651,4 +651,9 @@ public class PaperWorldConfig {
private void nerfNetherPortalPigmen() {
nerfNetherPortalPigmen = getBoolean("game-mechanics.nerf-pigmen-from-nether-portals", nerfNetherPortalPigmen);
}
+
+ public double zombieVillagerInfectionChance = -1.0;
+ private void zombieVillagerInfectionChance() {
+ zombieVillagerInfectionChance = getDouble("zombie-villager-infection-chance", zombieVillagerInfectionChance);
+ }
}
diff --git a/src/main/java/net/minecraft/server/EntityZombie.java b/src/main/java/net/minecraft/server/EntityZombie.java
index 8635d4f40ca153819e0fda014d7ea3795f86b940..07ebc1d81610bc506e51c7bbffefdcf676a2bb85 100644
--- a/src/main/java/net/minecraft/server/EntityZombie.java
+++ b/src/main/java/net/minecraft/server/EntityZombie.java
@@ -455,10 +455,14 @@ public class EntityZombie extends EntityMonster {
@Override
public void b(EntityLiving entityliving) {
super.b(entityliving);
- if ((this.world.getDifficulty() == EnumDifficulty.NORMAL || this.world.getDifficulty() == EnumDifficulty.HARD) && entityliving instanceof EntityVillager) {
- if (this.world.getDifficulty() != EnumDifficulty.HARD && this.random.nextBoolean()) {
+ // Paper start
+ if (world.paperConfig.zombieVillagerInfectionChance != 0.0 && (world.paperConfig.zombieVillagerInfectionChance != -1.0 || this.world.getDifficulty() == EnumDifficulty.NORMAL || this.world.getDifficulty() == EnumDifficulty.HARD) && entityliving instanceof EntityVillager) {
+ if (world.paperConfig.zombieVillagerInfectionChance == -1.0 && this.world.getDifficulty() != EnumDifficulty.HARD && this.random.nextBoolean()) {
+ return;
+ }
+ if (world.paperConfig.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > world.paperConfig.zombieVillagerInfectionChance) {
return;
- }
+ } // Paper end
EntityVillager entityvillager = (EntityVillager) entityliving;
EntityZombieVillager entityzombievillager = (EntityZombieVillager) EntityTypes.ZOMBIE_VILLAGER.a(this.world);