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PaperMC/patches/server/0088-Add-handshake-event-to-allow-plugins-to-handle-clien.patch

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2024-04-24 03:25:14 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: kashike <kashike@vq.lc>
Date: Wed, 13 Apr 2016 20:21:38 -0700
Subject: [PATCH] Add handshake event to allow plugins to handle client
handshaking logic themselves
diff --git a/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java
2024-06-13 19:30:39 +02:00
index 64e3d3626a30d4dfe15ed1f7cb3f0480ece5edce..7ae4279768b70a4fdc8f4438898871a17c8fe402 100644
2024-04-24 03:25:14 +02:00
--- a/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java
2024-06-13 19:30:39 +02:00
@@ -121,9 +121,43 @@ public class ServerHandshakePacketListenerImpl implements ServerHandshakePacketL
this.connection.disconnect((Component) ichatmutablecomponent);
2024-04-24 03:25:14 +02:00
} else {
this.connection.setupInboundProtocol(LoginProtocols.SERVERBOUND, new ServerLoginPacketListenerImpl(this.server, this.connection, transfer));
+ // Paper start - PlayerHandshakeEvent
+ boolean proxyLogicEnabled = org.spigotmc.SpigotConfig.bungee;
+ boolean handledByEvent = false;
+ // Try and handle the handshake through the event
+ if (com.destroystokyo.paper.event.player.PlayerHandshakeEvent.getHandlerList().getRegisteredListeners().length != 0) { // Hello? Can you hear me?
+ java.net.SocketAddress socketAddress = this.connection.address;
+ String hostnameOfRemote = socketAddress instanceof java.net.InetSocketAddress ? ((java.net.InetSocketAddress) socketAddress).getHostString() : InetAddress.getLoopbackAddress().getHostAddress();
+ com.destroystokyo.paper.event.player.PlayerHandshakeEvent event = new com.destroystokyo.paper.event.player.PlayerHandshakeEvent(packet.hostName(), hostnameOfRemote, !proxyLogicEnabled);
+ if (event.callEvent()) {
+ // If we've failed somehow, let the client know so and go no further.
+ if (event.isFailed()) {
+ Component component = io.papermc.paper.adventure.PaperAdventure.asVanilla(event.failMessage());
+ this.connection.send(new ClientboundLoginDisconnectPacket(component));
+ this.connection.disconnect(component);
+ return;
+ }
+
+ if (event.getServerHostname() != null) {
+ // change hostname
+ packet = new ClientIntentionPacket(
+ packet.protocolVersion(),
+ event.getServerHostname(),
+ packet.port(),
+ packet.intention()
+ );
+ }
+ if (event.getSocketAddressHostname() != null) this.connection.address = new java.net.InetSocketAddress(event.getSocketAddressHostname(), socketAddress instanceof java.net.InetSocketAddress ? ((java.net.InetSocketAddress) socketAddress).getPort() : 0);
+ this.connection.spoofedUUID = event.getUniqueId();
+ this.connection.spoofedProfile = gson.fromJson(event.getPropertiesJson(), com.mojang.authlib.properties.Property[].class);
+ handledByEvent = true; // Hooray, we did it!
+ }
+ }
+ // Paper end
// Spigot Start
String[] split = packet.hostName().split("\00");
- if (org.spigotmc.SpigotConfig.bungee) {
+ if (!handledByEvent && proxyLogicEnabled) { // Paper
+ // if (org.spigotmc.SpigotConfig.bungee) { // Paper - comment out, we check above!
if ( ( split.length == 3 || split.length == 4 ) && ( ServerHandshakePacketListenerImpl.HOST_PATTERN.matcher( split[1] ).matches() ) ) {
this.connection.hostname = split[0];
this.connection.address = new java.net.InetSocketAddress(split[1], ((java.net.InetSocketAddress) this.connection.getRemoteAddress()).getPort());