2021-06-15 04:59:31 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 6 Jan 2021 00:34:04 -0800
2022-06-05 22:51:44 +02:00
Subject: [PATCH] Expand world key API
2021-06-15 04:59:31 +02:00
2022-06-05 22:51:44 +02:00
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
2024-10-24 19:29:35 +02:00
index 15da29058f80a2d7cf2be26c48421c1746815a10..a070b2a83edaa702b13bc6d3026914126c211576 100644
2022-06-05 22:51:44 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
2024-10-24 19:29:35 +02:00
@@ -521,5 +521,10 @@ public abstract class CraftRegionAccessor implements RegionAccessor {
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public io.papermc.paper.world.MoonPhase getMoonPhase() {
return io.papermc.paper.world.MoonPhase.getPhase(this.getHandle().dayTime() / 24000L);
}
+
+ @Override
+ public org.bukkit.NamespacedKey getKey() {
+ return org.bukkit.craftbukkit.util.CraftNamespacedKey.fromMinecraft(this.getHandle().getLevel().dimension().location());
+ }
// Paper end
}
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
index 5ae8f646083fb580ac8d28fcbfe8ed2208b45d09..3cfacacd1d8fd17ec4b54936afd8124823b1a00b 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
2024-10-27 18:11:15 +01:00
@@ -1185,9 +1185,15 @@ public final class CraftServer implements Server {
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File folder = new File(this.getWorldContainer(), name);
World world = this.getWorld(name);
- if (world != null) {
- return world;
+ // Paper start
+ World worldByKey = this.getWorld(creator.key());
+ if (world != null || worldByKey != null) {
+ if (world == worldByKey) {
+ return world;
+ }
+ throw new IllegalArgumentException("Cannot create a world with key " + creator.key() + " and name " + name + " one (or both) already match a world that exists");
}
+ // Paper end
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if (folder.exists()) {
Preconditions.checkArgument(folder.isDirectory(), "File (%s) exists and isn't a folder", name);
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@@ -1313,7 +1319,7 @@ public final class CraftServer implements Server {
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} else if (name.equals(levelName + "_the_end")) {
worldKey = net.minecraft.world.level.Level.END;
} else {
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- worldKey = ResourceKey.create(Registries.DIMENSION, ResourceLocation.withDefaultNamespace(name.toLowerCase(Locale.ROOT)));
+ worldKey = ResourceKey.create(Registries.DIMENSION, ResourceLocation.fromNamespaceAndPath(creator.key().namespace(), creator.key().value()));
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}
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// If set to not keep spawn in memory (changed from default) then adjust rule accordingly
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@@ -1409,6 +1415,15 @@ public final class CraftServer implements Server {
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return null;
}
+ // Paper start
+ @Override
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+ public World getWorld(net.kyori.adventure.key.Key worldKey) {
+ ServerLevel worldServer = console.getLevel(ResourceKey.create(net.minecraft.core.registries.Registries.DIMENSION, io.papermc.paper.adventure.PaperAdventure.asVanilla(worldKey)));
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+ if (worldServer == null) return null;
+ return worldServer.getWorld();
+ }
+ // Paper end
+
public void addWorld(World world) {
// Check if a World already exists with the UID.
if (this.getWorld(world.getUID()) != null) {
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diff --git a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
2024-12-03 19:54:10 +01:00
index 5f0fd1d4fe419435ac7293106c0ebb5382d64074..8d9380b50424546bcebdfa868635f94c8efa5899 100644
2022-05-27 17:42:36 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
+++ b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
2024-10-31 23:44:34 +01:00
@@ -538,6 +538,11 @@ public final class CraftMagicNumbers implements UnsafeValues {
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public int nextEntityId() {
return net.minecraft.world.entity.Entity.nextEntityId();
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}
+
+ @Override
+ public String getMainLevelName() {
+ return ((net.minecraft.server.dedicated.DedicatedServer) net.minecraft.server.MinecraftServer.getServer()).getProperties().levelName;
+ }
// Paper end
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/**