2024-10-23 20:50:46 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Phoenix616 <max@themoep.de>
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Date: Sun, 20 Jun 2021 16:35:42 +0100
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Subject: [PATCH] Don't apply cramming damage to players
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It does not make a lot of sense to damage players if they get crammed,
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especially as the usecase of teleporting lots of players to the same
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location isn't too uncommon and killing all those players isn't
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really what one would expect to happen.
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For those who really want it a config option is provided.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2024-12-05 11:18:29 +01:00
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index 2d8760216b63e0858088cc5f505406fca48e0151..ff678000823fef5f7b04b0023468a17ef1477758 100644
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2024-10-23 20:50:46 +02:00
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2024-12-03 19:54:10 +01:00
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@@ -1805,7 +1805,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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2024-10-23 20:50:46 +02:00
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@Override
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public boolean isInvulnerableTo(ServerLevel world, DamageSource source) {
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2024-12-03 19:54:10 +01:00
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- return super.isInvulnerableTo(world, source) || this.isChangingDimension() && !source.is(DamageTypes.ENDER_PEARL) || !this.hasClientLoaded();
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+ return (super.isInvulnerableTo(world, source) || this.isChangingDimension() && !source.is(DamageTypes.ENDER_PEARL) || !this.hasClientLoaded()) || (!this.level().paperConfig().collisions.allowPlayerCrammingDamage && source.is(DamageTypes.CRAMMING)); // Paper - disable player cramming
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2024-10-23 20:50:46 +02:00
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}
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@Override
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