PaperMC/patches/server/0377-Fix-arrows-never-despawning-MC-125757.patch

23 lines
1.1 KiB
Diff
Raw Normal View History

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 8 Jul 2020 11:24:30 -0500
Subject: [PATCH] Fix arrows never despawning MC-125757
This forces the despawn counter to start ticking regardless of
state after the arrow has been alive for 200 ticks (10 seconds)
instead of getting stuck in a never despawn state (bubble columns,
etc).
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
2024-12-05 11:18:29 +01:00
index 2b4df4e417b5655341a640a1c133457f78338970..6637da7a1c17152e8fc5f0f12d8da55bab6070de 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
2024-12-03 19:21:12 +01:00
@@ -244,6 +244,7 @@ public abstract class AbstractArrow extends Projectile {
2024-10-23 16:55:24 +02:00
}
2021-06-11 14:02:28 +02:00
} else {
2021-06-16 19:48:25 +02:00
+ if (tickCount > 200) this.tickDespawn(); // Paper - tick despawnCounter regardless after 10 seconds
2021-06-11 14:02:28 +02:00
this.inGroundTime = 0;
Vec3 vec3d2 = this.position();