2020-06-25 14:04:34 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Sep 2016 22:54:28 -0400
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Subject: [PATCH] Chunk registration fixes
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World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated
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Keep them consistent
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2021-03-16 08:19:45 +01:00
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diff --git a/src/main/java/net/minecraft/server/level/WorldServer.java b/src/main/java/net/minecraft/server/level/WorldServer.java
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2021-04-07 07:17:32 +02:00
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index e008ef98d6902f5e1000da99870b12ae9d61bddb..6137a88e1dc8d19a4e35ad97500dabeddba008a8 100644
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2021-03-16 08:19:45 +01:00
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--- a/src/main/java/net/minecraft/server/level/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/level/WorldServer.java
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2021-04-07 07:17:32 +02:00
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@@ -847,7 +847,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
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2020-11-03 03:22:15 +01:00
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if (entity.cl()) {
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2020-06-25 14:04:34 +02:00
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this.getMethodProfiler().enter("chunkCheck");
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int i = MathHelper.floor(entity.locX() / 16.0D);
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- int j = MathHelper.floor(entity.locY() / 16.0D);
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+ int j = Math.min(15, Math.max(0, MathHelper.floor(entity.locY() / 16.0D))); // Paper - stay consistent with chunk add/remove behavior
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int k = MathHelper.floor(entity.locZ() / 16.0D);
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if (!entity.inChunk || entity.chunkX != i || entity.chunkY != j || entity.chunkZ != k) {
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