2023-09-24 08:16:45 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 23 Sep 2023 23:15:52 -0700
Subject: [PATCH] Optimise nearby player retrieval
Instead of searching/testing every player online on the server,
we can instead use the nearby player tracking system to reduce
the number of tests per search.
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
2024-01-23 14:34:17 +01:00
index f32a28474b7f604df871a9bf3e1fb2e4077c8bc1..8e9936c3725194775cf9b342bd44275a0e2a0088 100644
2023-09-24 08:16:45 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
2024-01-21 17:39:05 +01:00
@@ -576,6 +576,115 @@ public class ServerLevel extends Level implements WorldGenLevel {
2023-09-24 08:16:45 +02:00
this.lagCompensationTick = (System.nanoTime() - net.minecraft.server.MinecraftServer.SERVER_INIT) / (java.util.concurrent.TimeUnit.MILLISECONDS.toNanos(50L));
}
// Paper end - lag compensation
+ // Paper start - optimise nearby player retrieval
+ @Override
+ public java.util.List<net.minecraft.world.entity.player.Player> getNearbyPlayers(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate,
+ net.minecraft.world.entity.LivingEntity entity,
+ net.minecraft.world.phys.AABB box) {
+ return this.getNearbyEntities(Player.class, targetPredicate, entity, box);
+ }
+
+ @Override
+ public Player getNearestPlayer(double x, double y, double z, double maxDistance, @Nullable Predicate<Entity> targetPredicate) {
+ if (maxDistance > 0.0D) {
+ io.papermc.paper.util.player.NearbyPlayers players = this.chunkSource.chunkMap.getNearbyPlayers();
+
+ com.destroystokyo.paper.util.maplist.ReferenceList<ServerPlayer> nearby = players.getPlayersByBlock(
+ io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(x),
+ io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(z),
+ io.papermc.paper.util.player.NearbyPlayers.NearbyMapType.GENERAL
+ );
+
+ if (nearby == null) {
+ return null;
+ }
+
+ ServerPlayer nearest = null;
+ double nearestDist = maxDistance * maxDistance;
+ Object[] rawData = nearby.getRawData();
+ for (int i = 0, len = nearby.size(); i < len; ++i) {
+ ServerPlayer player = (ServerPlayer)rawData[i];
+ double dist = player.distanceToSqr(x, y, z);
+ if (dist >= nearestDist) {
+ continue;
+ }
+
+ if (targetPredicate == null || targetPredicate.test(player)) {
+ nearest = player;
+ nearestDist = dist;
+ }
+ }
+
+ return nearest;
+ } else {
+ ServerPlayer nearest = null;
+ double nearestDist = Double.MAX_VALUE;
+
+ for (ServerPlayer player : this.players()) {
+ double dist = player.distanceToSqr(x, y, z);
+ if (dist >= nearestDist) {
+ continue;
+ }
+
+ if (targetPredicate == null || targetPredicate.test(player)) {
+ nearest = player;
+ nearestDist = dist;
+ }
+ }
+
+ return nearest;
+ }
+ }
+
+ @Override
+ public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate, LivingEntity entity) {
+ return this.getNearestPlayer(targetPredicate, entity, entity.getX(), entity.getY(), entity.getZ());
+ }
+
+ @Override
+ public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate, LivingEntity entity,
+ double x, double y, double z) {
+ double range = targetPredicate.range;
+ if (range > 0.0D) {
+ io.papermc.paper.util.player.NearbyPlayers players = this.chunkSource.chunkMap.getNearbyPlayers();
+
+ com.destroystokyo.paper.util.maplist.ReferenceList<ServerPlayer> nearby = players.getPlayersByBlock(
+ io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(x),
+ io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(z),
+ io.papermc.paper.util.player.NearbyPlayers.NearbyMapType.GENERAL
+ );
+
+ if (nearby == null) {
+ return null;
+ }
+
+ ServerPlayer nearest = null;
+ double nearestDist = Double.MAX_VALUE;
+ Object[] rawData = nearby.getRawData();
+ for (int i = 0, len = nearby.size(); i < len; ++i) {
+ ServerPlayer player = (ServerPlayer)rawData[i];
+ double dist = player.distanceToSqr(x, y, z);
+ if (dist >= nearestDist) {
+ continue;
+ }
+
+ if (targetPredicate.test(entity, player)) {
+ nearest = player;
+ nearestDist = dist;
+ }
+ }
+
+ return nearest;
+ } else {
+ return this.getNearestEntity(this.players(), targetPredicate, entity, x, y, z);
+ }
+ }
+
+ @Nullable
+ public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate, double x, double y, double z) {
+ return this.getNearestPlayer(targetPredicate, null, x, y, z);
+ }
+ // Paper end - optimise nearby player retrieval
// Add env and gen to constructor, IWorldDataServer -> WorldDataServer
public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, PrimaryLevelData iworlddataserver, ResourceKey<Level> resourcekey, LevelStem worlddimension, ChunkProgressListener worldloadlistener, boolean flag, long i, List<CustomSpawner> list, boolean flag1, @Nullable RandomSequences randomsequences, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) {
2024-01-14 16:31:39 +01:00
diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
index ed1b95ec694b0fe8b647964b18b8c33707fc0b47..65cd42ce9f553e0aa5bf248bdbf902f9d1f55460 100644
--- a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
@@ -21,18 +21,50 @@ public class PlayerSensor extends Sensor<LivingEntity> {
@Override
protected void doTick(ServerLevel world, LivingEntity entity) {
- List<Player> list = world.players().stream().filter(EntitySelector.NO_SPECTATORS).filter((player) -> {
- return entity.closerThan(player, 16.0D);
- }).sorted(Comparator.comparingDouble(entity::distanceToSqr)).collect(Collectors.toList());
+ // Paper start - Perf: optimise nearby player retrieval & remove streams from hot code
+ io.papermc.paper.util.player.NearbyPlayers nearbyPlayers = world.chunkSource.chunkMap.getNearbyPlayers();
+ net.minecraft.world.phys.Vec3 entityPos = entity.position();
+ com.destroystokyo.paper.util.maplist.ReferenceList<net.minecraft.server.level.ServerPlayer> nearby = nearbyPlayers.getPlayersByChunk(
+ entity.chunkPosition().x,
+ entity.chunkPosition().z,
+ io.papermc.paper.util.player.NearbyPlayers.NearbyMapType.GENERAL_REALLY_SMALL
+ );
+
+ List<Player> players = new java.util.ArrayList<>(nearby == null ? 0 : nearby.size());
+ if (nearby != null) {
+ Object[] rawData = nearby.getRawData();
+ for (int index = 0, len = nearby.size(); index < len; ++index) {
+ net.minecraft.server.level.ServerPlayer player = (net.minecraft.server.level.ServerPlayer) rawData[index];
+ if (player.isSpectator()) {
+ continue;
+ }
+ if (player.distanceToSqr(entityPos.x, entityPos.y, entityPos.z) >= (16.0 * 16.0)) {
+ continue;
+ }
+ players.add(player);
+ }
+ }
+ players.sort(Comparator.comparingDouble(entity::distanceToSqr));
Brain<?> brain = entity.getBrain();
- brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, list);
- List<Player> list2 = list.stream().filter((player) -> {
- return isEntityTargetable(entity, player);
- }).collect(Collectors.toList());
- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, list2.isEmpty() ? null : list2.get(0));
- Optional<Player> optional = list2.stream().filter((player) -> {
- return isEntityAttackable(entity, player);
- }).findFirst();
- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, optional);
+
+ brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, players);
+
+ Player firstTargetable = null;
+ Player firstAttackable = null;
+ for (Player player : players) {
+ if (firstTargetable == null && Sensor.isEntityTargetable(entity, player)) {
+ firstTargetable = player;
+ }
+ if (firstAttackable == null && Sensor.isEntityAttackable(entity, player)) {
+ firstAttackable = player;
+ }
+
+ if (firstAttackable != null && firstTargetable != null) {
+ break;
+ }
+ }
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, firstTargetable);
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, Optional.ofNullable(firstAttackable));
+ // Paper end - Perf: optimise nearby player retrieval & remove streams from hot code
}
}
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diff --git a/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java b/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java
2024-01-21 17:39:05 +01:00
index fae0dbfb6ac09a0c152c0f74a72583f44316def7..c8a80c1b2fedff22e8a877d466062375ffb2f0d7 100644
2023-09-24 08:16:45 +02:00
--- a/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java
+++ b/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java
@@ -10,7 +10,7 @@ public class TargetingConditions {
public static final TargetingConditions DEFAULT = forCombat();
private static final double MIN_VISIBILITY_DISTANCE_FOR_INVISIBLE_TARGET = 2.0D;
private final boolean isCombat;
- private double range = -1.0D;
+ public double range = -1.0D; // Paper - public
private boolean checkLineOfSight = true;
private boolean testInvisible = true;
@Nullable
diff --git a/src/main/java/net/minecraft/world/level/EntityGetter.java b/src/main/java/net/minecraft/world/level/EntityGetter.java
2024-01-16 19:27:39 +01:00
index a3d15f30eaab29d85cb6b3d693df9980a880f686..ff0b7b9e4ae3aa0c170d05bc51fd7ff26e7531ee 100644
2023-09-24 08:16:45 +02:00
--- a/src/main/java/net/minecraft/world/level/EntityGetter.java
+++ b/src/main/java/net/minecraft/world/level/EntityGetter.java
@@ -230,9 +230,13 @@ public interface EntityGetter {
T livingEntity = null;
for(T livingEntity2 : entityList) {
2024-01-13 18:34:33 +01:00
+ // Paper start - optimise nearby player retrieval; move up
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+ // don't check entities outside closest range
+ double e = livingEntity2.distanceToSqr(x, y, z);
+ if (d == -1.0D || e < d) {
+ // Paper end - move up
if (targetPredicate.test(entity, livingEntity2)) {
- double e = livingEntity2.distanceToSqr(x, y, z);
- if (d == -1.0D || e < d) {
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+ // Paper - optimise nearby player retrieval; move up
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d = e;
livingEntity = livingEntity2;
}