2022-12-03 23:46:38 +01:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Yannick Lamprecht <yannicklamprecht@live.de>
Date: Wed, 30 Mar 2022 18:16:52 +0200
Subject: [PATCH] Player Entity Tracking Events
2023-08-21 09:38:55 +02:00
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
2024-12-03 17:58:41 +01:00
index 2d325c998e40a65af10d6adbb0dc304bea50e3d8..c1c2eeba0f5b8e499cc51cc1df7bf9acb61bd7d6 100644
2023-08-21 09:38:55 +02:00
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
2024-11-28 23:22:32 +01:00
@@ -1580,7 +1580,11 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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// CraftBukkit end
if (flag) {
if (this.seenBy.add(player.connection)) {
+ // Paper start - entity tracking events
+ if (io.papermc.paper.event.player.PlayerTrackEntityEvent.getHandlerList().getRegisteredListeners().length == 0 || new io.papermc.paper.event.player.PlayerTrackEntityEvent(player.getBukkitEntity(), this.entity.getBukkitEntity()).callEvent()) {
this.serverEntity.addPairing(player);
+ }
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+ // Paper end - entity tracking events
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}
} else if (this.seenBy.remove(player.connection)) {
this.serverEntity.removePairing(player);
2024-01-04 05:57:49 +01:00
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
index 44d2c476981bc2c24f89009dcf628ece28fc8e32..eff6d23c12d65b9c82573a9bbad721baaa1029e3 100644
2024-01-04 05:57:49 +01:00
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
2024-11-04 18:42:38 +01:00
@@ -4072,7 +4072,14 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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public void startSeenByPlayer(ServerPlayer player) {}
- public void stopSeenByPlayer(ServerPlayer player) {}
+ // Paper start - entity tracking events
+ public void stopSeenByPlayer(ServerPlayer player) {
+ // Since this event cannot be cancelled, we should call it here to catch all "un-tracks"
+ if (io.papermc.paper.event.player.PlayerUntrackEntityEvent.getHandlerList().getRegisteredListeners().length > 0) {
+ new io.papermc.paper.event.player.PlayerUntrackEntityEvent(player.getBukkitEntity(), this.getBukkitEntity()).callEvent();
+ }
+ }
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+ // Paper end - entity tracking events
2024-01-04 05:57:49 +01:00
public float rotate(Rotation rotation) {
float f = Mth.wrapDegrees(this.getYRot());