2022-06-04 23:48:24 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Tue, 22 Mar 2022 12:44:30 -0700
Subject: [PATCH] Throw exception on world create while being ticked
There are no plans to support creating worlds while worlds are
being ticked themselvess.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index fcc00d5b0be3d2adb92c8243ccca8d0190fcc413..75ca3bc86c9f70df4ddf29a454b8b2bc251b4b9f 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -327,6 +327,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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public final double[] recentTps = new double[ 3 ];
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// Spigot end
public final io.papermc.paper.configuration.PaperConfigurations paperConfigurations; // Paper - add paper configuration files
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+ public boolean isIteratingOverLevels = false; // Paper - Throw exception on world create while being ticked
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public static <S extends MinecraftServer> S spin(Function<Thread, S> serverFactory) {
AtomicReference<S> atomicreference = new AtomicReference();
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@@ -1626,7 +1627,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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gameprofilerfiller.push("commandFunctions");
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this.getFunctions().tick();
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gameprofilerfiller.popPush("levels");
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- Iterator iterator = this.getAllLevels().iterator();
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+ //Iterator iterator = this.getAllLevels().iterator(); // Paper - Throw exception on world create while being ticked; moved down
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// CraftBukkit start
// Run tasks that are waiting on processing
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@@ -1654,6 +1655,8 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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}
}
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+ this.isIteratingOverLevels = true; // Paper - Throw exception on world create while being ticked
+ Iterator iterator = this.getAllLevels().iterator(); // Paper - Throw exception on world create while being ticked; move down
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while (iterator.hasNext()) {
ServerLevel worldserver = (ServerLevel) iterator.next();
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worldserver.hasPhysicsEvent = org.bukkit.event.block.BlockPhysicsEvent.getHandlerList().getRegisteredListeners().length > 0; // Paper - BlockPhysicsEvent
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@@ -1687,6 +1690,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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gameprofilerfiller.pop();
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worldserver.explosionDensityCache.clear(); // Paper - Optimize explosions
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}
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+ this.isIteratingOverLevels = false; // Paper - Throw exception on world create while being ticked
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gameprofilerfiller.popPush("connection");
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this.tickConnection();
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
index 4b894223387bf4029bbfa15d9605247935d7f829..557eb1a75a3115c3215315deae56a42d665693df 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -919,6 +919,11 @@ public final class CraftServer implements Server {
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return new ArrayList<World>(this.worlds.values());
}
+ @Override
+ public boolean isTickingWorlds() {
+ return console.isIteratingOverLevels;
+ }
+
public DedicatedPlayerList getHandle() {
return this.playerList;
}
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@@ -1182,6 +1187,7 @@ public final class CraftServer implements Server {
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@Override
public World createWorld(WorldCreator creator) {
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Preconditions.checkState(this.console.getAllLevels().iterator().hasNext(), "Cannot create additional worlds on STARTUP");
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+ //Preconditions.checkState(!this.console.isIteratingOverLevels, "Cannot create a world while worlds are being ticked"); // Paper - Cat - Temp disable. We'll see how this goes.
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Preconditions.checkArgument(creator != null, "WorldCreator cannot be null");
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String name = creator.name();
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@@ -1358,6 +1364,7 @@ public final class CraftServer implements Server {
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@Override
public boolean unloadWorld(World world, boolean save) {
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+ //Preconditions.checkState(!this.console.isIteratingOverLevels, "Cannot unload a world while worlds are being ticked"); // Paper - Cat - Temp disable. We'll see how this goes.
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if (world == null) {
return false;
}