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From 8d1d14d443a17c93f6ce7feb9b75e40f1ef060bb Mon Sep 17 00:00:00 2001
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From: AJMFactsheets <AJMFactsheets@gmail.com>
Date: Fri, 17 Jan 2020 17:17:54 -0600
Subject: [PATCH] Fix items not falling correctly
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Since 1.14, Mojang has added an optimization which skips checking if
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an item should fall every fourth tick.
However, Spigot's entity activation range class also has an
optimization which skips ticking active entities every fourth tick.
This can result in a state where an item will never properly fall
due to its move method never being called.
This patch resolves the conflict by offsetting checking an item's
move method from Spigot's entity activation range check.
diff --git a/src/main/java/net/minecraft/server/EntityItem.java b/src/main/java/net/minecraft/server/EntityItem.java
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index e61af3f5e..d15a9fcfb 100644
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--- a/src/main/java/net/minecraft/server/EntityItem.java
+++ b/src/main/java/net/minecraft/server/EntityItem.java
@@ -86,7 +86,7 @@ public class EntityItem extends Entity {
}
}
- if (!this.onGround || b(this.getMot()) > 9.999999747378752E-6D || (this.ticksLived + this.getId()) % 4 == 0) {
+ if (!this.onGround || b(this.getMot()) > 9.999999747378752E-6D || this.ticksLived % 4 == 3) { // Paper - Ensure checking item movement is always offset from Spigot's entity activation range check
this.move(EnumMoveType.SELF, this.getMot());
float f = 0.98F;
--
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2.25.0
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