PaperMC/patches/server/0797-Do-not-overload-I-O-threads-with-chunk-data-while-fl.patch

43 lines
2.3 KiB
Diff
Raw Normal View History

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 16 Oct 2021 01:36:00 -0700
Subject: [PATCH] Do not overload I/O threads with chunk data while flush
saving
If the chunk count is high, then the memory used by the
chunks adds up and could cause problems. By flushing
every so many chunks, the server will not become
stressed for memory. It will also not increase the total
time to save, as flush saving performs a full flush at
the end anyways.
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
2021-11-30 08:32:30 +01:00
index a14effa7f8f56a27bccd4479baad82fcb67e55c5..30f3d7571c021ed9c0d7d96b53752dd453704b20 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -910,6 +910,16 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
// Paper end
protected void saveAllChunks(boolean flush) {
+ // Paper start - do not overload I/O threads with too much work when saving
+ int[] saved = new int[1];
+ int maxAsyncSaves = 50;
+ Runnable onChunkSave = () -> {
+ if (++saved[0] >= maxAsyncSaves) {
+ saved[0] = 0;
+ com.destroystokyo.paper.io.PaperFileIOThread.Holder.INSTANCE.flush();
+ }
+ };
+ // Paper end - do not overload I/O threads with too much work when saving
if (flush) {
List<ChunkHolder> list = (List) this.updatingChunks.getVisibleValuesCopy().stream().filter(ChunkHolder::wasAccessibleSinceLastSave).peek(ChunkHolder::refreshAccessibility).collect(Collectors.toList()); // Paper
MutableBoolean mutableboolean = new MutableBoolean();
@@ -932,6 +942,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
}).filter((ichunkaccess) -> {
return ichunkaccess instanceof ImposterProtoChunk || ichunkaccess instanceof LevelChunk;
}).filter(this::save).forEach((ichunkaccess) -> {
+ onChunkSave.run(); // Paper - do not overload I/O threads with too much work when saving
mutableboolean.setTrue();
});
} while (mutableboolean.isTrue());