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https://github.com/PaperMC/Paper.git
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107 lines
5.2 KiB
Diff
107 lines
5.2 KiB
Diff
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Sat, 11 Jul 2020 05:09:28 -0700
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Subject: [PATCH] Separate lookup locking from state access in UserCache
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Prevent lookups from stalling simple state access/write calls
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diff --git a/src/main/java/net/minecraft/server/players/GameProfileCache.java b/src/main/java/net/minecraft/server/players/GameProfileCache.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/players/GameProfileCache.java
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+++ b/src/main/java/net/minecraft/server/players/GameProfileCache.java
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@@ -0,0 +0,0 @@ public class GameProfileCache {
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@Nullable
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private Executor executor;
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+ // Paper start
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+ protected final java.util.concurrent.locks.ReentrantLock stateLock = new java.util.concurrent.locks.ReentrantLock();
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+ protected final java.util.concurrent.locks.ReentrantLock lookupLock = new java.util.concurrent.locks.ReentrantLock();
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+ // Paper end
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+
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public GameProfileCache(GameProfileRepository profileRepository, File cacheFile) {
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this.profileRepository = profileRepository;
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this.file = cacheFile;
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@@ -0,0 +0,0 @@ public class GameProfileCache {
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}
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private void safeAdd(GameProfileCache.GameProfileInfo entry) {
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+ try { this.stateLock.lock(); // Paper - allow better concurrency
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GameProfile gameprofile = entry.getProfile();
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entry.setLastAccess(this.getNextOperation());
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@@ -0,0 +0,0 @@ public class GameProfileCache {
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if (uuid != null) {
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this.profilesByUUID.put(uuid, entry);
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}
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+ } finally { this.stateLock.unlock(); } // Paper - allow better concurrency
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}
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@@ -0,0 +0,0 @@ public class GameProfileCache {
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return com.destroystokyo.paper.PaperConfig.isProxyOnlineMode(); // Paper
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}
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- public synchronized void add(GameProfile profile) { // Paper - synchronize
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+ public void add(GameProfile profile) { // Paper - synchronize // Paper - allow better concurrency
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Calendar calendar = Calendar.getInstance();
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calendar.setTime(new Date());
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@@ -0,0 +0,0 @@ public class GameProfileCache {
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}
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// Paper end
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- public synchronized Optional<GameProfile> get(String name) { // Paper - synchronize
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+ public Optional<GameProfile> get(String name) { // Paper - synchronize // Paper start - allow better concurrency
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String s1 = name.toLowerCase(Locale.ROOT);
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+ boolean stateLocked = true; try { this.stateLock.lock(); // Paper - allow better concurrency
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GameProfileCache.GameProfileInfo usercache_usercacheentry = (GameProfileCache.GameProfileInfo) this.profilesByName.get(s1);
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boolean flag = false;
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@@ -0,0 +0,0 @@ public class GameProfileCache {
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if (usercache_usercacheentry != null) {
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usercache_usercacheentry.setLastAccess(this.getNextOperation());
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optional = Optional.of(usercache_usercacheentry.getProfile());
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+ stateLocked = false; this.stateLock.unlock(); // Paper - allow better concurrency
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} else {
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+ stateLocked = false; this.stateLock.unlock(); // Paper - allow better concurrency
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+ try { this.lookupLock.lock(); // Paper - allow better concurrency
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optional = GameProfileCache.lookupGameProfile(this.profileRepository, name); // Spigot - use correct case for offline players
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+ } finally { this.lookupLock.unlock(); } // Paper - allow better concurrency
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if (optional.isPresent()) {
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this.add((GameProfile) optional.get());
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flag = false;
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@@ -0,0 +0,0 @@ public class GameProfileCache {
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}
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return optional;
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+ } finally { if (stateLocked) { this.stateLock.unlock(); } } // Paper - allow better concurrency
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}
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public void getAsync(String username, Consumer<Optional<GameProfile>> consumer) {
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@@ -0,0 +0,0 @@ public class GameProfileCache {
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}
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public Optional<GameProfile> get(UUID uuid) {
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+ try { this.stateLock.lock(); // Paper - allow better concurrency
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GameProfileCache.GameProfileInfo usercache_usercacheentry = (GameProfileCache.GameProfileInfo) this.profilesByUUID.get(uuid);
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if (usercache_usercacheentry == null) {
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@@ -0,0 +0,0 @@ public class GameProfileCache {
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usercache_usercacheentry.setLastAccess(this.getNextOperation());
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return Optional.of(usercache_usercacheentry.getProfile());
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}
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+ } finally { this.stateLock.unlock(); } // Paper - allow better concurrency
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}
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public void setExecutor(Executor executor) {
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@@ -0,0 +0,0 @@ public class GameProfileCache {
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}
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private Stream<GameProfileCache.GameProfileInfo> getTopMRUProfiles(int limit) {
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+ try { this.stateLock.lock(); // Paper - allow better concurrency
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return ImmutableList.copyOf(this.profilesByUUID.values()).stream().sorted(Comparator.comparing(GameProfileCache.GameProfileInfo::getLastAccess).reversed()).limit((long) limit);
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+ } finally { this.stateLock.unlock(); } // Paper - allow better concurrency
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}
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private static JsonElement writeGameProfile(GameProfileCache.GameProfileInfo entry, DateFormat dateFormat) {
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