PaperMC/patches/api/0139-Async-Chunks-API.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 29 Feb 2016 17:43:33 -0600
Subject: [PATCH] Async Chunks API
Adds API's to load or generate chunks asynchronously.
Also adds utility methods to Entity to teleport asynchronously.
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
2024-12-03 17:58:41 +01:00
index 2986793d6e3e71ae900bbd3293af288d4ad0b503..9517091f601f362f80ff6062f53eff760f040e6c 100644
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--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -977,6 +977,509 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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}
// Paper end - additional getNearbyEntities API
+ // Paper start - async chunks API
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+ /**
+ * This is the Legacy API before Java 8 was supported. Java 8 Consumer is provided,
+ * as well as future support
+ *
+ * Used by {@link World#getChunkAtAsync(Location,ChunkLoadCallback)} methods
+ * to request a {@link Chunk} to be loaded, with this callback receiving
+ * the chunk when it is finished.
+ *
+ * This callback will be executed on synchronously on the main thread.
+ *
+ * Timing and order this callback is fired is intentionally not defined and
+ * and subject to change.
+ *
+ * @deprecated Use either the Future or the Consumer based methods
+ */
+ @Deprecated(since = "1.13.1")
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+ public static interface ChunkLoadCallback extends java.util.function.Consumer<Chunk> {
+ public void onLoad(@NotNull Chunk chunk);
+
+ // backwards compat to old api
+ @Override
+ default void accept(@NotNull Chunk chunk) {
+ onLoad(chunk);
+ }
+ }
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given coordinates
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link ChunkLoadCallback} will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @deprecated Use either the Future or the Consumer based methods
+ * @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
+ * @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
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+ * @param cb Callback to receive the chunk when it is loaded.
+ * will be executed synchronously
+ */
+ @Deprecated(since = "1.13.1")
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+ public default void getChunkAtAsync(int x, int z, @NotNull ChunkLoadCallback cb) {
+ this.getChunkAtAsync(x, z, (java.util.function.Consumer<Chunk>)cb);
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+ }
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given {@link Location}
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link ChunkLoadCallback} will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @deprecated Use either the Future or the Consumer based methods
+ * @param loc Location of the chunk
+ * @param cb Callback to receive the chunk when it is loaded.
+ * will be executed synchronously
+ */
+ @Deprecated(since = "1.13.1")
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+ public default void getChunkAtAsync(@NotNull Location loc, @NotNull ChunkLoadCallback cb) {
+ this.getChunkAtAsync(loc.getBlockX() >> 4, loc.getBlockZ() >> 4, cb);
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+ }
+
+ /**
+ * Requests {@link Chunk} to be loaded that contains the given {@link Block}
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link ChunkLoadCallback} will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @deprecated Use either the Future or the Consumer based methods
+ * @param block Block to get the containing chunk from
+ * @param cb Callback to receive the chunk when it is loaded.
+ * will be executed synchronously
+ */
+ @Deprecated(since = "1.13.1")
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+ public default void getChunkAtAsync(@NotNull Block block, @NotNull ChunkLoadCallback cb) {
+ this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, cb);
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+ }
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given coordinates
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link java.util.function.Consumer} will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
+ * @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
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+ * @param cb Callback to receive the chunk when it is loaded.
+ * will be executed synchronously
+ */
+ default void getChunkAtAsync(final int x, final int z, final @NotNull Consumer<? super Chunk> cb) {
+ this.getChunkAtAsync(x, z, true, cb);
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+ }
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given coordinates
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link java.util.function.Consumer} will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
+ * @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
+ * @param gen Should we generate a chunk if it doesn't exist or not
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+ * @param cb Callback to receive the chunk when it is loaded.
+ * will be executed synchronously
+ */
+ default void getChunkAtAsync(final int x, final int z, final boolean gen, final @NotNull Consumer<? super Chunk> cb) {
+ this.getChunkAtAsync(x, z, gen, false, cb);
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+ }
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given coordinates
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link java.util.function.Consumer} will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
+ * @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
+ * @param gen Should we generate a chunk if it doesn't exist or not
+ * @param urgent If true, the chunk may be prioritised to be loaded above other chunks in queue
+ * @param cb Callback to receive the chunk when it is loaded.
+ * will be executed synchronously
+ */
+ void getChunkAtAsync(final int x, final int z, final boolean gen, final boolean urgent, final @NotNull Consumer<? super Chunk> cb);
+
+ /**
+ * Requests all chunks with x between [minX, maxZ] and z
+ * between [minZ, maxZ] to be loaded.
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will invoke the callback at possibly a later time.
+ *
+ * You should use this method if you need chunks loaded but do not need them
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link Runnable} will always be executed synchronously
+ * on the main Server Thread, and when invoked all chunks requested will be loaded.
+ *
+ * @param minX Minimum chunk X-coordinate of the chunk - floor(world coordinate / 16)
+ * @param minZ Minimum chunk Z-coordinate of the chunk - floor(world coordinate / 16)
+ * @param maxX Maximum chunk X-coordinate of the chunk - floor(world coordinate / 16)
+ * @param maxZ Maximum chunk Z-coordinate of the chunk - floor(world coordinate / 16)
+ * @param urgent If true, the chunks may be prioritised to be loaded above other chunks in queue
+ * @param cb Callback to invoke when all chunks are loaded.
+ * Will be executed synchronously
+ * @see Chunk
+ */
+ void getChunksAtAsync(final int minX, final int minZ, final int maxX, final int maxZ, final boolean urgent,
+ final @NotNull Runnable cb);
+
+ /**
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+ * Requests a {@link Chunk} to be loaded at the given {@link Location}
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link java.util.function.Consumer} will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @param loc Location of the chunk
+ * @param cb Callback to receive the chunk when it is loaded.
+ * will be executed synchronously
+ */
+ default void getChunkAtAsync(final @NotNull Location loc, final @NotNull Consumer<? super Chunk> cb) {
+ this.getChunkAtAsync((int) Math.floor(loc.getX()) >> 4, (int) Math.floor(loc.getZ()) >> 4, true, cb);
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+ }
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given {@link Location}
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link java.util.function.Consumer} will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @param loc Location of the chunk
+ * @param gen Should the chunk generate if it doesn't exist
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+ * @param cb Callback to receive the chunk when it is loaded.
+ * will be executed synchronously
+ */
+ default void getChunkAtAsync(final @NotNull Location loc, final boolean gen, final @NotNull Consumer<? super Chunk> cb) {
+ this.getChunkAtAsync((int) Math.floor(loc.getX()) >> 4, (int) Math.floor(loc.getZ()) >> 4, gen, cb);
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+ }
+
+ /**
+ * Requests {@link Chunk} to be loaded that contains the given {@link Block}
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link java.util.function.Consumer} will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @param block Block to get the containing chunk from
+ * @param cb Callback to receive the chunk when it is loaded.
+ * will be executed synchronously
+ */
+ default void getChunkAtAsync(final @NotNull Block block, final @NotNull Consumer<? super Chunk> cb) {
+ this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, true, cb);
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+ }
+
+ /**
+ * Requests {@link Chunk} to be loaded that contains the given {@link Block}
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link java.util.function.Consumer} will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @param block Block to get the containing chunk from
+ * @param gen Should the chunk generate if it doesn't exist
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+ * @param cb Callback to receive the chunk when it is loaded.
+ * will be executed synchronously
+ */
+ default void getChunkAtAsync(final @NotNull Block block, final boolean gen, final @NotNull Consumer<? super Chunk> cb) {
+ this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, gen, cb);
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+ }
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given coordinates
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The future will always be executed synchronously
+ * on the main Server Thread.
+ * @param loc Location to load the corresponding chunk from
+ * @return Future that will resolve when the chunk is loaded
+ */
+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(final @NotNull Location loc) {
+ return this.getChunkAtAsync((int) Math.floor(loc.getX()) >> 4, (int) Math.floor(loc.getZ()) >> 4, true);
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+ }
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given coordinates
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The future will always be executed synchronously
+ * on the main Server Thread.
+ * @param loc Location to load the corresponding chunk from
+ * @param gen Should the chunk generate if it doesn't exist
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+ * @return Future that will resolve when the chunk is loaded
+ */
+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(final @NotNull Location loc, final boolean gen) {
+ return this.getChunkAtAsync((int) Math.floor(loc.getX()) >> 4, (int) Math.floor(loc.getZ()) >> 4, gen);
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+ }
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given coordinates
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The future will always be executed synchronously
+ * on the main Server Thread.
+ * @param block Block to load the corresponding chunk from
+ * @return Future that will resolve when the chunk is loaded
+ */
+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(final @NotNull Block block) {
+ return this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, true);
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+ }
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given coordinates
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The future will always be executed synchronously
+ * on the main Server Thread.
+ * @param block Block to load the corresponding chunk from
+ * @param gen Should the chunk generate if it doesn't exist
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+ * @return Future that will resolve when the chunk is loaded
+ */
+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(final @NotNull Block block, final boolean gen) {
+ return this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, gen);
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+ }
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given coordinates
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The future will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
+ * @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
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+ * @return Future that will resolve when the chunk is loaded
+ */
+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(final int x, final int z) {
+ return this.getChunkAtAsync(x, z, true);
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+ }
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given coordinates
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The future will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
+ * @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
+ * @param gen Should we generate a chunk if it doesn't exist or not
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+ * @return Future that will resolve when the chunk is loaded
+ */
+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(final int x, final int z, final boolean gen) {
+ return this.getChunkAtAsync(x, z, gen, false);
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+ }
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given coordinates
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The future will always be executed synchronously
+ * on the main Server Thread.
+ * @param loc Location to load the corresponding chunk from
+ * @return Future that will resolve when the chunk is loaded
+ */
+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(final @NotNull Location loc) {
+ return this.getChunkAtAsync((int) Math.floor(loc.getX()) >> 4, (int) Math.floor(loc.getZ()) >> 4, true, true);
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+ }
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given coordinates
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The future will always be executed synchronously
+ * on the main Server Thread.
+ * @param loc Location to load the corresponding chunk from
+ * @param gen Should the chunk generate if it doesn't exist
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+ * @return Future that will resolve when the chunk is loaded
+ */
+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(final @NotNull Location loc, final boolean gen) {
+ return this.getChunkAtAsync((int) Math.floor(loc.getX()) >> 4, (int) Math.floor(loc.getZ()) >> 4, gen, true);
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+ }
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given coordinates
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The future will always be executed synchronously
+ * on the main Server Thread.
+ * @param block Block to load the corresponding chunk from
+ * @return Future that will resolve when the chunk is loaded
+ */
+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(final @NotNull Block block) {
+ return this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, true, true);
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+ }
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given coordinates
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The future will always be executed synchronously
+ * on the main Server Thread.
+ * @param block Block to load the corresponding chunk from
+ * @param gen Should the chunk generate if it doesn't exist
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+ * @return Future that will resolve when the chunk is loaded
+ */
+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(final @NotNull Block block, final boolean gen) {
+ return this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, gen, true);
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+ }
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given coordinates
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The future will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @param x X Coord
+ * @param z Z Coord
+ * @return Future that will resolve when the chunk is loaded
+ */
+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(final int x, final int z) {
+ return this.getChunkAtAsync(x, z, true, true);
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+ }
+
+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(int x, int z, boolean gen, boolean urgent) {
+ java.util.concurrent.CompletableFuture<Chunk> ret = new java.util.concurrent.CompletableFuture<>();
+ this.getChunkAtAsync(x, z, gen, urgent, ret::complete);
+ return ret;
+ }
+ // Paper end - async chunks API
+
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/**
* Get a list of all players in this World
*
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
2024-12-03 17:58:41 +01:00
index 45f06224d476551267e9b083985051ae9954d756..b808044403e6b38d1801aefde2176d630c747a64 100644
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--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -168,6 +168,39 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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*/
public boolean teleport(@NotNull Entity destination, @NotNull TeleportCause cause);
+ // Paper start
+ /**
+ * Loads/Generates(in 1.13+) the Chunk asynchronously, and then teleports the entity when the chunk is ready.
+ * @param loc Location to teleport to
+ * @return A future that will be completed with the result of the teleport
+ */
+ default java.util.concurrent.@NotNull CompletableFuture<Boolean> teleportAsync(final @NotNull Location loc) {
+ return this.teleportAsync(loc, TeleportCause.PLUGIN);
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+ }
+
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+ /**
+ * Loads/Generates(in 1.13+) the Chunk asynchronously, and then teleports the entity when the chunk is ready.
+ * @param loc Location to teleport to
+ * @param cause Reason for teleport
+ * @return A future that will be completed with the result of the teleport
+ */
+ default java.util.concurrent.@NotNull CompletableFuture<Boolean> teleportAsync(final @NotNull Location loc, final @NotNull TeleportCause cause) {
+ final class Holder {
+ static final io.papermc.paper.entity.TeleportFlag[] EMPTY_FLAGS = new io.papermc.paper.entity.TeleportFlag[0];
+ }
+ return this.teleportAsync(loc, cause, Holder.EMPTY_FLAGS);
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+ }
+
+ /**
+ * Loads/Generates(in 1.13+) the Chunk asynchronously, and then teleports the entity when the chunk is ready.
+ * @param loc Location to teleport to
+ * @param cause Reason for teleport
+ * @param teleportFlags Flags to be used in this teleportation
+ * @return A future that will be completed with the result of the teleport
+ */
+ java.util.concurrent.@NotNull CompletableFuture<Boolean> teleportAsync(@NotNull Location loc, @NotNull TeleportCause cause, @NotNull io.papermc.paper.entity.TeleportFlag @NotNull... teleportFlags);
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+ // Paper end
+
/**
* Returns a list of entities within a bounding box centered around this
* entity