2019-06-25 21:18:50 +02:00
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From 13accd53a25699c460e044a5b1c5825016fd7e16 Mon Sep 17 00:00:00 2001
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2019-04-27 08:26:04 +02:00
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From: Aikar <aikar@aikar.co>
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Date: Wed, 21 Sep 2016 22:54:28 -0400
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Subject: [PATCH] Chunk registration fixes
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World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated
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Keep them consistent
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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2019-06-25 21:18:50 +02:00
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index 8fd4478f2b..6bd60ce46c 100644
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2019-04-27 08:26:04 +02:00
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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2019-05-14 04:20:58 +02:00
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@@ -624,7 +624,7 @@ public class WorldServer extends World {
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2019-04-27 08:26:04 +02:00
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public void chunkCheck(Entity entity) {
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this.getMethodProfiler().enter("chunkCheck");
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int i = MathHelper.floor(entity.locX / 16.0D);
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- int j = MathHelper.floor(entity.locY / 16.0D);
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+ int j = Math.min(15, Math.max(0, MathHelper.floor(entity.locY / 16.0D))); // Paper - stay consistent with chunk add/remove behavior
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int k = MathHelper.floor(entity.locZ / 16.0D);
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if (!entity.inChunk || entity.chunkX != i || entity.chunkY != j || entity.chunkZ != k) {
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--
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2019-06-25 21:18:50 +02:00
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2.22.0
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2019-04-27 08:26:04 +02:00
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