2022-03-29 22:15:26 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Tue, 22 Mar 2022 09:50:40 -0700
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Subject: [PATCH] fix player loottables running when mob loot gamerule is false
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2023-09-22 17:24:59 +02:00
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index aab560700503a0c3415e4aaf09a86e907106bd63..68658d9c204c5e720e81b58d0ee68003ab1030c2 100644
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2022-03-29 22:15:26 +02:00
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2023-09-22 17:24:59 +02:00
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@@ -874,12 +874,14 @@ public class ServerPlayer extends Player {
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2022-03-29 22:15:26 +02:00
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}
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}
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}
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2023-06-08 21:00:58 +02:00
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+ if (this.shouldDropLoot() && this.level().getGameRules().getBoolean(GameRules.RULE_DOMOBLOOT)) { // Paper - preserve this check from vanilla
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2022-03-29 22:15:26 +02:00
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// SPIGOT-5071: manually add player loot tables (SPIGOT-5195 - ignores keepInventory rule)
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2022-06-08 15:36:56 +02:00
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this.dropFromLootTable(damageSource, this.lastHurtByPlayerTime > 0);
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2022-03-29 22:15:26 +02:00
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for (org.bukkit.inventory.ItemStack item : this.drops) {
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loot.add(item);
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}
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this.drops.clear(); // SPIGOT-5188: make sure to clear
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+ } // Paper
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Component defaultMessage = this.getCombatTracker().getDeathMessage();
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