2023-12-29 01:27:34 +01:00
|
|
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
|
|
From: Cryptite <cryptite@gmail.com>
|
|
|
|
Date: Mon, 1 May 2023 16:22:43 -0500
|
|
|
|
Subject: [PATCH] Add PlayerShieldDisableEvent
|
|
|
|
|
|
|
|
Called whenever a players shield is disabled. This is mainly caused by
|
|
|
|
attacking players or monsters that carry axes.
|
|
|
|
|
|
|
|
The event, while similar to the PlayerItemCooldownEvent, offers other
|
|
|
|
behaviour and can hence not be implemented as a childtype of said event.
|
|
|
|
Specifically, cancelling the event prevents the game events from being
|
|
|
|
sent to the player.
|
|
|
|
|
|
|
|
Plugins listening to just the PlayerItemCooldownEvent may not want said
|
|
|
|
sideeffects, meaning the disable event cannot share a handlerlist with
|
|
|
|
the cooldown event.
|
|
|
|
|
|
|
|
diff --git a/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java
|
|
|
|
new file mode 100644
|
|
|
|
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
|
|
|
|
--- /dev/null
|
|
|
|
+++ b/src/main/java/io/papermc/paper/event/player/PlayerShieldDisableEvent.java
|
|
|
|
@@ -0,0 +0,0 @@
|
|
|
|
+package io.papermc.paper.event.player;
|
|
|
|
+
|
|
|
|
+import com.google.common.base.Preconditions;
|
|
|
|
+import org.bukkit.entity.Entity;
|
|
|
|
+import org.bukkit.entity.Player;
|
|
|
|
+import org.bukkit.event.Cancellable;
|
|
|
|
+import org.bukkit.event.HandlerList;
|
|
|
|
+import org.bukkit.event.player.PlayerEvent;
|
|
|
|
+import org.jetbrains.annotations.ApiStatus;
|
2024-09-30 01:48:34 +02:00
|
|
|
+import org.jspecify.annotations.NullMarked;
|
2023-12-29 01:27:34 +01:00
|
|
|
+
|
|
|
|
+/**
|
|
|
|
+ * Called whenever a players shield is disabled due to an attack from another entity that was capable of disabling the
|
|
|
|
+ * shield. This, most commonly, may be another player attacking with an axe.
|
|
|
|
+ * <p>
|
|
|
|
+ * Notably, this even is distinct from a {@link PlayerItemCooldownEvent} and will fire prior to the item going on
|
|
|
|
+ * cooldown.
|
|
|
|
+ * It follows that, if this event is cancelled, no {@link PlayerItemCooldownEvent} is called as the shield is never
|
|
|
|
+ * disabled in the first place.
|
|
|
|
+ */
|
2024-09-30 01:48:34 +02:00
|
|
|
+@NullMarked
|
2023-12-29 01:27:34 +01:00
|
|
|
+public class PlayerShieldDisableEvent extends PlayerEvent implements Cancellable {
|
2024-02-01 10:15:57 +01:00
|
|
|
+
|
2023-12-29 01:27:34 +01:00
|
|
|
+ private static final HandlerList HANDLER_LIST = new HandlerList();
|
|
|
|
+
|
|
|
|
+ private final Entity damager;
|
|
|
|
+ private int cooldown;
|
2024-02-01 10:15:57 +01:00
|
|
|
+
|
2023-12-29 01:27:34 +01:00
|
|
|
+ private boolean cancelled;
|
|
|
|
+
|
|
|
|
+ @ApiStatus.Internal
|
2024-09-30 01:48:34 +02:00
|
|
|
+ public PlayerShieldDisableEvent(final Player player, final Entity damager, final int cooldown) {
|
2023-12-29 01:27:34 +01:00
|
|
|
+ super(player);
|
|
|
|
+ this.damager = damager;
|
|
|
|
+ this.cooldown = cooldown;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Provides the damager that disabled the shield.
|
|
|
|
+ *
|
|
|
|
+ * @return the entity instance that damaged the player in a way that caused the shield to be disabled.
|
|
|
|
+ */
|
|
|
|
+ public Entity getDamager() {
|
2024-02-01 10:15:57 +01:00
|
|
|
+ return this.damager;
|
2023-12-29 01:27:34 +01:00
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Gets the cooldown the disabled shield will be disabled for in ticks.
|
|
|
|
+ * <p>
|
|
|
|
+ * Notably, this value is not final as it might be changed by a {@link PlayerItemCooldownEvent} down the line,
|
|
|
|
+ * as said event is called if this event is not cancelled.
|
|
|
|
+ *
|
|
|
|
+ * @return cooldown in ticks
|
|
|
|
+ */
|
|
|
|
+ public int getCooldown() {
|
2024-02-01 10:15:57 +01:00
|
|
|
+ return this.cooldown;
|
2023-12-29 01:27:34 +01:00
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Sets the cooldown of the shield in ticks.
|
|
|
|
+ * <p>
|
|
|
|
+ * Notably, this value is not final as it might be changed by a {@link PlayerItemCooldownEvent} down the line,
|
|
|
|
+ * as said event is called if this event is not cancelled.
|
|
|
|
+ *
|
|
|
|
+ * @param cooldown cooldown in ticks, has to be a positive number
|
|
|
|
+ */
|
2024-09-30 01:48:34 +02:00
|
|
|
+ public void setCooldown(final int cooldown) {
|
2023-12-29 01:27:34 +01:00
|
|
|
+ Preconditions.checkArgument(cooldown >= 0, "The cooldown has to be equal to or greater than 0!");
|
|
|
|
+ this.cooldown = cooldown;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ @Override
|
|
|
|
+ public boolean isCancelled() {
|
|
|
|
+ return this.cancelled;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ @Override
|
|
|
|
+ public void setCancelled(final boolean cancel) {
|
|
|
|
+ this.cancelled = cancel;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ @Override
|
|
|
|
+ public HandlerList getHandlers() {
|
|
|
|
+ return HANDLER_LIST;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ public static HandlerList getHandlerList() {
|
|
|
|
+ return HANDLER_LIST;
|
|
|
|
+ }
|
|
|
|
+}
|