mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-11 17:31:06 +01:00
69 lines
3.4 KiB
Diff
69 lines
3.4 KiB
Diff
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||
|
From: vemacs <d@nkmem.es>
|
||
|
Date: Wed, 23 Nov 2016 08:31:45 -0500
|
||
|
Subject: [PATCH] Cache user authenticator threads
|
||
|
|
||
|
|
||
|
diff --git a/src/main/java/net/minecraft/server/level/EntityPlayer.java b/src/main/java/net/minecraft/server/level/EntityPlayer.java
|
||
|
index 3fca9c3566b5d9a1fafeb0700942d7658cd5a279..e6dacf68cd678d64547dcdc23b1175a4cfd279d1 100644
|
||
|
--- a/src/main/java/net/minecraft/server/level/EntityPlayer.java
|
||
|
+++ b/src/main/java/net/minecraft/server/level/EntityPlayer.java
|
||
|
@@ -4,7 +4,9 @@ import com.google.common.collect.Lists;
|
||
|
import com.mojang.authlib.GameProfile;
|
||
|
import com.mojang.datafixers.util.Either;
|
||
|
import com.mojang.serialization.DataResult;
|
||
|
+import java.util.ArrayDeque; // Paper
|
||
|
import java.util.Collection;
|
||
|
+import java.util.Deque; // Paper
|
||
|
import java.util.Iterator;
|
||
|
import java.util.List;
|
||
|
import java.util.Optional;
|
||
|
@@ -172,7 +174,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
||
|
public PlayerConnection playerConnection;
|
||
|
public final MinecraftServer server;
|
||
|
public final PlayerInteractManager playerInteractManager;
|
||
|
- public final List<Integer> removeQueue = Lists.newLinkedList();
|
||
|
+ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
|
||
|
private final AdvancementDataPlayer advancementDataPlayer;
|
||
|
private final ServerStatisticManager serverStatisticManager;
|
||
|
private float lastHealthScored = Float.MIN_VALUE;
|
||
|
@@ -550,13 +552,20 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
||
|
while (!this.removeQueue.isEmpty()) {
|
||
|
int i = Math.min(this.removeQueue.size(), Integer.MAX_VALUE);
|
||
|
int[] aint = new int[i];
|
||
|
- Iterator<Integer> iterator = this.removeQueue.iterator();
|
||
|
+ //Iterator<Integer> iterator = this.removeQueue.iterator(); // Paper
|
||
|
int j = 0;
|
||
|
|
||
|
- while (iterator.hasNext() && j < i) {
|
||
|
+ // Paper start
|
||
|
+ /* while (iterator.hasNext() && j < i) {
|
||
|
aint[j++] = (Integer) iterator.next();
|
||
|
iterator.remove();
|
||
|
+ } */
|
||
|
+
|
||
|
+ Integer integer;
|
||
|
+ while (j < i && (integer = this.removeQueue.poll()) != null) {
|
||
|
+ aint[j++] = integer.intValue();
|
||
|
}
|
||
|
+ // Paper end
|
||
|
|
||
|
this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
|
||
|
}
|
||
|
@@ -1561,7 +1570,14 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
|
||
|
this.lastHealthSent = -1.0F;
|
||
|
this.lastFoodSent = -1;
|
||
|
// this.recipeBook.a((RecipeBook) entityplayer.recipeBook); // CraftBukkit
|
||
|
- this.removeQueue.addAll(entityplayer.removeQueue);
|
||
|
+ // Paper start - Optimize remove queue - vanilla copies player objects, but CB doesn't. This method currently only
|
||
|
+ // Applies to the same player, so we need to not duplicate our removal queue. The rest of this method does "resetting"
|
||
|
+ // type logic so it does need to be called, maybe? This is silly.
|
||
|
+ // this.removeQueue.addAll(entityplayer.removeQueue);
|
||
|
+ if (this.removeQueue != entityplayer.removeQueue) {
|
||
|
+ this.removeQueue.addAll(entityplayer.removeQueue);
|
||
|
+ }
|
||
|
+ // Paper end
|
||
|
this.cd = entityplayer.cd;
|
||
|
this.ci = entityplayer.ci;
|
||
|
this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft());
|