SPIGOT-2456: Don't wipe tiles if type is still the same

This commit is contained in:
md_5 2016-06-27 11:25:49 +10:00
parent 0ebb9c7afa
commit 00359a18fa

View file

@ -137,7 +137,7 @@ public class CraftBlock implements Block {
BlockPosition position = new BlockPosition(x, y, z); BlockPosition position = new BlockPosition(x, y, z);
// SPIGOT-611: need to do this to prevent glitchiness. Easier to handle this here (like /setblock) than to fix weirdness in tile entity cleanup // SPIGOT-611: need to do this to prevent glitchiness. Easier to handle this here (like /setblock) than to fix weirdness in tile entity cleanup
if (type != 0) { if (type != 0 && type != getTypeId()) {
chunk.getHandle().getWorld().setTypeAndData(position, Blocks.AIR.getBlockData(), 0); chunk.getHandle().getWorld().setTypeAndData(position, Blocks.AIR.getBlockData(), 0);
} }