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Implemented Item_Use events
By: durron597 <martin.jared@gmail.com>
This commit is contained in:
parent
8efd0c02c7
commit
019134d7df
4 changed files with 176 additions and 42 deletions
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@ -170,6 +170,33 @@ public abstract class Event {
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*/
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PLAYER_ANIMATION (Category.PLAYER),
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/**
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* Always called when a player uses an item while pointing at a block
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* Sometimes, cancelling this event doesn't do anything.
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*
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* This is the event that is called on block placement. Cancel this
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* to prevent block placement. This will ALWAYS be called, even if
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* universe physics prevents the block from being placed. This allows
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* you to add functionality to rightclicking with block items even
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* if the universe won't allow them to get placed. Use BLOCK_CANBUILD
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* to override notch's block placement rules.
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*
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* Example: This event is also called, for example when redstone is
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* placed, when a sign is placed, when minecarts are placed on a track,
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* when boats are placed (in both water and air)
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*/
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PLAYER_BLOCKITEM (Category.PLAYER),
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/**
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* Called when a player uses an item while pointing at the air
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* This can also be additionally called while pointing at the ground
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*
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* Example: all food will also call this event while pointing at the
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* ground, bows/snowballs/eggs will all call this while pointing at
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* the ground, buckets call this event.
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*/
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PLAYER_ITEM (Category.PLAYER),
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/**
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* Called when a player teleports from one position to another
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*/
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@ -185,7 +212,8 @@ public abstract class Event {
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BLOCK_DAMAGED (Category.BLOCK),
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/**
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* Called when a block is undergoing a check on whether it can be built
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* Called when a block is undergoing a universe physics
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* check on whether it can be built
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*
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* For example, cacti cannot be built on grass unless overridden here
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*/
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@ -0,0 +1,79 @@
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package org.bukkit.event.player;
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import org.bukkit.Block;
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import org.bukkit.BlockFace;
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import org.bukkit.ItemStack;
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import org.bukkit.Player;
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import org.bukkit.event.Cancellable;
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/**
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* Represents an event that a block was clicked with an item.
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*
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* Note: while this is the event that is thrown on block placement, there is no
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* BlockPlaced associated with this event. This is because the event is thrown
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* before the block is written to the universe, so the returned block would not
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* be the new placed block. In hMod, BlockPlaced worked by UNDOING the block
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* placement; in Bukkit, we catch the event before it even gets written to the
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* universe, so the concept of a placed block is meaningless.
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*
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* To get the type of block that's being placed, use the method getItem (for
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* the item in your hand).
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*
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* @author durron597
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*/
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public class PlayerBlockItemEvent extends PlayerItemEvent implements Cancellable {
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protected Block blockClicked;
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protected BlockFace direction;
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protected boolean cancel;
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public PlayerBlockItemEvent(Type type, Player who, ItemStack item, Block blockClicked, BlockFace direction) {
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super(type, who, item);
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this.blockClicked = blockClicked;
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cancel = false;
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}
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/**
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* Gets the cancellation state of this event. Set to true if you
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* want to prevent buckets from placing water, from a block from being
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* placed
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*
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* @return boolean cancellation state
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*/
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public boolean isCancelled() {
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return cancel;
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}
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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/**
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* Convenience method to inform the user whether this was a block placement
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* event.
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*
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* @return boolean true if the item in hand was a block
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*/
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public boolean isBlock() {
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if (item == null) return false;
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return item.getType().isBlock();
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}
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/**
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* Returns the clicked block
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*
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* @return Block returns the block clicked with this item.
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*/
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public Block getBlockClicked() {
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return blockClicked;
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}
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/**
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* Returns the face of the block that was clicked
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*
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* @return BlockFace returns the face of the block that was clicked
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*/
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public BlockFace getBlockFace() {
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return direction;
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}
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}
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@ -0,0 +1,67 @@
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package org.bukkit.event.player;
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import org.bukkit.ItemStack;
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import org.bukkit.Material;
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import org.bukkit.Player;
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import org.bukkit.event.Cancellable;
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/**
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*
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* @author durron597
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*
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*/
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public class PlayerItemEvent extends PlayerEvent implements Cancellable {
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protected ItemStack item;
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protected boolean cancel;
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public PlayerItemEvent(Type type, Player who, ItemStack item) {
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super(type, who);
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this.item = item;
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cancel = false;
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}
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/**
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* Gets the cancellation state of this event. Set to true if you
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* want to prevent buckets from placing water and so forth
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*
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* @return boolean cancellation state
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*/
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public boolean isCancelled() {
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return cancel;
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}
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/**
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* Sets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* Cancelling this event will prevent use of food (player won't lose the
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* food item), prevent bows/snowballs/eggs from firing, etc. (player won't
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* lose the ammo)
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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/**
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* Returns the item in hand represented by this event
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*
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* @return ItemStack the item used
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*/
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public ItemStack getItem() {
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return this.item;
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}
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/**
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* Convenience method. Returns the material of the item represented by this
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* event
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*
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* @return Material the material of the item used
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*/
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public Material getMaterial() {
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if (this.item == null) return Material.Air;
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return item.getType();
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}
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}
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@ -1,40 +0,0 @@
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package org.bukkit.event.player;
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import org.bukkit.Block;
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import org.bukkit.ItemStack;
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import org.bukkit.Player;
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import org.bukkit.event.Cancellable;
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/**
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*
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* @author durron597
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*
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*/
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public class PlayerItemUseEvent extends PlayerEvent implements Cancellable {
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protected ItemStack item;
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protected Block blockClicked;
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protected boolean cancel;
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public PlayerItemUseEvent(Type type, Player who, ItemStack item, Block blockClicked) {
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super(type, who);
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this.item = item;
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this.blockClicked = blockClicked;
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cancel = false;
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}
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/**
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* Gets the cancellation state of this event. Set to true if you
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* want to prevent buckets from placing water and so forth
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*
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* @return boolean cancellation state
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*/
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@Override
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public boolean isCancelled() {
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return cancel;
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}
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@Override
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public void setCancelled(boolean cancel) {
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this.cancel = cancel;
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}
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}
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