Implemented Item_Use events

By: durron597 <martin.jared@gmail.com>
This commit is contained in:
Bukkit/Spigot 2011-01-07 05:11:16 -05:00
parent 8efd0c02c7
commit 019134d7df
4 changed files with 176 additions and 42 deletions

View file

@ -170,6 +170,33 @@ public abstract class Event {
*/
PLAYER_ANIMATION (Category.PLAYER),
/**
* Always called when a player uses an item while pointing at a block
* Sometimes, cancelling this event doesn't do anything.
*
* This is the event that is called on block placement. Cancel this
* to prevent block placement. This will ALWAYS be called, even if
* universe physics prevents the block from being placed. This allows
* you to add functionality to rightclicking with block items even
* if the universe won't allow them to get placed. Use BLOCK_CANBUILD
* to override notch's block placement rules.
*
* Example: This event is also called, for example when redstone is
* placed, when a sign is placed, when minecarts are placed on a track,
* when boats are placed (in both water and air)
*/
PLAYER_BLOCKITEM (Category.PLAYER),
/**
* Called when a player uses an item while pointing at the air
* This can also be additionally called while pointing at the ground
*
* Example: all food will also call this event while pointing at the
* ground, bows/snowballs/eggs will all call this while pointing at
* the ground, buckets call this event.
*/
PLAYER_ITEM (Category.PLAYER),
/**
* Called when a player teleports from one position to another
*/
@ -185,7 +212,8 @@ public abstract class Event {
BLOCK_DAMAGED (Category.BLOCK),
/**
* Called when a block is undergoing a check on whether it can be built
* Called when a block is undergoing a universe physics
* check on whether it can be built
*
* For example, cacti cannot be built on grass unless overridden here
*/
@ -210,7 +238,7 @@ public abstract class Event {
* type
*/
BLOCK_PHYSICS (Category.BLOCK),
/**
* Called when a player is attempting to place a block
*/

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@ -0,0 +1,79 @@
package org.bukkit.event.player;
import org.bukkit.Block;
import org.bukkit.BlockFace;
import org.bukkit.ItemStack;
import org.bukkit.Player;
import org.bukkit.event.Cancellable;
/**
* Represents an event that a block was clicked with an item.
*
* Note: while this is the event that is thrown on block placement, there is no
* BlockPlaced associated with this event. This is because the event is thrown
* before the block is written to the universe, so the returned block would not
* be the new placed block. In hMod, BlockPlaced worked by UNDOING the block
* placement; in Bukkit, we catch the event before it even gets written to the
* universe, so the concept of a placed block is meaningless.
*
* To get the type of block that's being placed, use the method getItem (for
* the item in your hand).
*
* @author durron597
*/
public class PlayerBlockItemEvent extends PlayerItemEvent implements Cancellable {
protected Block blockClicked;
protected BlockFace direction;
protected boolean cancel;
public PlayerBlockItemEvent(Type type, Player who, ItemStack item, Block blockClicked, BlockFace direction) {
super(type, who, item);
this.blockClicked = blockClicked;
cancel = false;
}
/**
* Gets the cancellation state of this event. Set to true if you
* want to prevent buckets from placing water, from a block from being
* placed
*
* @return boolean cancellation state
*/
public boolean isCancelled() {
return cancel;
}
public void setCancelled(boolean cancel) {
this.cancel = cancel;
}
/**
* Convenience method to inform the user whether this was a block placement
* event.
*
* @return boolean true if the item in hand was a block
*/
public boolean isBlock() {
if (item == null) return false;
return item.getType().isBlock();
}
/**
* Returns the clicked block
*
* @return Block returns the block clicked with this item.
*/
public Block getBlockClicked() {
return blockClicked;
}
/**
* Returns the face of the block that was clicked
*
* @return BlockFace returns the face of the block that was clicked
*/
public BlockFace getBlockFace() {
return direction;
}
}

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@ -0,0 +1,67 @@
package org.bukkit.event.player;
import org.bukkit.ItemStack;
import org.bukkit.Material;
import org.bukkit.Player;
import org.bukkit.event.Cancellable;
/**
*
* @author durron597
*
*/
public class PlayerItemEvent extends PlayerEvent implements Cancellable {
protected ItemStack item;
protected boolean cancel;
public PlayerItemEvent(Type type, Player who, ItemStack item) {
super(type, who);
this.item = item;
cancel = false;
}
/**
* Gets the cancellation state of this event. Set to true if you
* want to prevent buckets from placing water and so forth
*
* @return boolean cancellation state
*/
public boolean isCancelled() {
return cancel;
}
/**
* Sets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* Cancelling this event will prevent use of food (player won't lose the
* food item), prevent bows/snowballs/eggs from firing, etc. (player won't
* lose the ammo)
*
* @param cancel true if you wish to cancel this event
*/
public void setCancelled(boolean cancel) {
this.cancel = cancel;
}
/**
* Returns the item in hand represented by this event
*
* @return ItemStack the item used
*/
public ItemStack getItem() {
return this.item;
}
/**
* Convenience method. Returns the material of the item represented by this
* event
*
* @return Material the material of the item used
*/
public Material getMaterial() {
if (this.item == null) return Material.Air;
return item.getType();
}
}

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@ -1,40 +0,0 @@
package org.bukkit.event.player;
import org.bukkit.Block;
import org.bukkit.ItemStack;
import org.bukkit.Player;
import org.bukkit.event.Cancellable;
/**
*
* @author durron597
*
*/
public class PlayerItemUseEvent extends PlayerEvent implements Cancellable {
protected ItemStack item;
protected Block blockClicked;
protected boolean cancel;
public PlayerItemUseEvent(Type type, Player who, ItemStack item, Block blockClicked) {
super(type, who);
this.item = item;
this.blockClicked = blockClicked;
cancel = false;
}
/**
* Gets the cancellation state of this event. Set to true if you
* want to prevent buckets from placing water and so forth
*
* @return boolean cancellation state
*/
@Override
public boolean isCancelled() {
return cancel;
}
@Override
public void setCancelled(boolean cancel) {
this.cancel = cancel;
}
}