Avoid visual issues for adjacent blocks when cancelling PIE (#1198)

The adjacent blocks of doors, double plants, pistons and beds need
to be updated manually from the server when cancelling a block break
from a player, as it otherwise causes the other parts to disappear
on the client.

This is already done for doors but only for the BlockBreakEvent,
not for PlayerInteractEvent. Move the code to a common method
and also handle the other blocks in similar ways.
This commit is contained in:
Minecrell 2018-07-13 09:48:51 +02:00
parent d4ccc60986
commit 021305dc62

View file

@ -9,10 +9,69 @@ However, it is possible to close these GUIs from the server.
Flower pots are also not updated on the client when interaction is cancelled, this patch
also resolves this.
Update adjacent blocks of doors, double plants, pistons and beds
when cancelling interaction.
diff --git a/src/main/java/net/minecraft/server/PlayerInteractManager.java b/src/main/java/net/minecraft/server/PlayerInteractManager.java
index 5ec7f5819..24f14337a 100644
index 5ec7f5819..fcb64666e 100644
--- a/src/main/java/net/minecraft/server/PlayerInteractManager.java
+++ b/src/main/java/net/minecraft/server/PlayerInteractManager.java
@@ -0,0 +0,0 @@ public class PlayerInteractManager {
if (event.isCancelled()) {
// Let the client know the block still exists
((EntityPlayer) this.player).playerConnection.sendPacket(new PacketPlayOutBlockChange(this.world, blockposition));
+ cancelBreakBlock(blockposition, this.world.getType(blockposition)); // Paper - Avoid visual issues on the client
// Update any tile entity data for this block
TileEntity tileentity = this.world.getTileEntity(blockposition);
if (tileentity != null) {
@@ -0,0 +0,0 @@ public class PlayerInteractManager {
return flag;
}
+ // Paper start - Extra method to avoid visual issues on the client when cancelling block breaks
+ private void cancelBreakBlock(BlockPosition position, IBlockData data) {
+ Block block = data.getBlock();
+ // Send other half of the door
+ if (block instanceof BlockDoor) {
+ boolean bottom = data.get(BlockDoor.HALF) == BlockDoor.EnumDoorHalf.LOWER;
+ this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(world, bottom ? position.up() : position.down()));
+ } else if (block instanceof BlockTallPlant) {
+ boolean bottom = data.get(BlockTallPlant.HALF) == BlockTallPlant.EnumTallPlantHalf.LOWER;
+ this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(world, bottom ? position.up() : position.down()));
+ } else if (block instanceof BlockPistonExtension) {
+ BlockPosition piston = position.shift(data.get(BlockPistonExtension.FACING).opposite());
+ this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(world, piston));
+ } else if (block instanceof BlockBed) {
+ if (data.get(BlockBed.PART) == BlockBed.EnumBedPart.FOOT) {
+ // Restore head of bed
+ BlockPosition head = position.shift(data.get(BlockBed.FACING));
+ this.player.playerConnection.sendPacket(new PacketPlayOutBlockChange(world, head));
+
+ TileEntity tileentity = this.world.getTileEntity(head);
+ if (tileentity != null) {
+ this.player.playerConnection.sendPacket(tileentity.getUpdatePacket());
+ }
+ }
+ }
+ }
+ // Paper end
+
public boolean breakBlock(BlockPosition blockposition) {
// CraftBukkit start - fire BlockBreakEvent
BlockBreakEvent event = null;
@@ -0,0 +0,0 @@ public class PlayerInteractManager {
}
// Let the client know the block still exists
((EntityPlayer) this.player).playerConnection.sendPacket(new PacketPlayOutBlockChange(this.world, blockposition));
- // Send other half of the door
- if (nmsBlock instanceof BlockDoor) {
- boolean bottom = nmsData.get(BlockDoor.HALF) == BlockDoor.EnumDoorHalf.LOWER;
- ((EntityPlayer) this.player).playerConnection.sendPacket(new PacketPlayOutBlockChange(world, bottom ? blockposition.up() : blockposition.down()));
- }
+ cancelBreakBlock(blockposition, nmsData); // Paper - Move cancellation code to extra "cancelBreakBlock" method
// Update any tile entity data for this block
TileEntity tileentity = this.world.getTileEntity(blockposition);
if (tileentity != null) {
@@ -0,0 +0,0 @@ public class PlayerInteractManager {
((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutBlockChange(world, bottom ? blockposition.up() : blockposition.down()));
} else if (blockdata.getBlock() instanceof BlockCake) {