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Ensure that the world of a dead entity is not changed in a portal
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1 changed files with 16 additions and 3 deletions
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@ -1,11 +1,11 @@
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From 791a5b0f6feb0c241429bd044f2255ee251c3bc4 Mon Sep 17 00:00:00 2001
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From 9b910d46c99320223dfa35efe4f3453bfa008313 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Fri, 17 Mar 2017 01:45:15 +0000
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Subject: [PATCH] Fix a duplicate alive entity on second world
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Subject: [PATCH] Do not allow portals to move dead entities across worlds
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 0e1d9817b..385329774 100644
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index 0e1d9817..38532977 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -2325,7 +2325,7 @@ public abstract class Entity implements ICommandListener {
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@ -39,6 +39,19 @@ index 0e1d9817b..385329774 100644
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boolean flag = entity.attachedToPlayer;
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entity.attachedToPlayer = true;
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index a9d59bbf..2d8717f4 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -987,7 +987,7 @@ public abstract class PlayerList {
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worldserver.methodProfiler.b();
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}
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- entity.spawnIn(worldserver1);
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+ if (!entity.dead) entity.spawnIn(worldserver1); // Paper - Do not move dead entities
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// CraftBukkit end
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}
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--
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2.12.0
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