Add ArmorStand Item Meta

This is adds basic item meta for armor stands. It does not add all
possible metadata however.

There are armor, hand, and equipment types, as well as position data
that can also be added here. This initial addition should serve a
starting point for future additions in this area.
This commit is contained in:
Zach Brown 2018-01-27 17:06:24 -05:00
parent bfdd7ccc77
commit 0347d9b819
2 changed files with 79 additions and 1 deletions

View file

@ -0,0 +1,78 @@
package com.destroystokyo.paper.inventory.meta;
import org.bukkit.inventory.meta.ItemMeta;
public interface ArmorStandMeta extends ItemMeta {
/**
* Gets whether the ArmorStand should be invisible when spawned
*
* @return true if this should be invisible
*/
boolean isInvisible();
/**
* Gets whether this ArmorStand should have no base plate when spawned
*
* @return true if it will not have a base plate
*/
boolean hasNoBasePlate();
/**
* Gets whether this ArmorStand should show arms when spawned
*
* @return true if it will show arms
*/
boolean shouldShowArms();
/**
* Gets whether this ArmorStand will be small when spawned
*
* @return true if it will be small
*/
boolean isSmall();
/**
* Gets whether this ArmorStand will be a marker when spawned
* The exact details of this flag are an implementation detail
*
* @return true if it will be a marker
*/
boolean isMarker();
/**
* Sets that this ArmorStand should be invisible when spawned
*
* @param invisible true if set invisible
*/
void setInvisible(boolean invisible);
/**
* Sets that this ArmorStand should have no base plate when spawned
*
* @param noBasePlate true if no base plate
*/
void setNoBasePlate(boolean noBasePlate);
/**
* Sets that this ArmorStand should show arms when spawned
*
* @param showArms true if show arms
*/
void setShowArms(boolean showArms);
/**
* Sets that this ArmorStand should be small when spawned
*
* @param small true if small
*/
void setSmall(boolean small);
/**
* Sets that this ArmorStand should be a marker when spawned
* The exact details of this flag are an implementation detail
*
* @param marker true if a marker
*/
void setMarker(boolean marker);
}

View file

@ -1903,7 +1903,7 @@ public interface ItemType extends Keyed, Translatable {
ItemType.Typed<ItemMeta> RABBIT_STEW = getItemType("rabbit_stew");
ItemType.Typed<ItemMeta> RABBIT_FOOT = getItemType("rabbit_foot");
ItemType.Typed<ItemMeta> RABBIT_HIDE = getItemType("rabbit_hide");
ItemType.Typed<ItemMeta> ARMOR_STAND = getItemType("armor_stand");
ItemType.Typed<com.destroystokyo.paper.inventory.meta.ArmorStandMeta> ARMOR_STAND = getItemType("armor_stand");
ItemType.Typed<ItemMeta> IRON_HORSE_ARMOR = getItemType("iron_horse_armor");
ItemType.Typed<ItemMeta> GOLDEN_HORSE_ARMOR = getItemType("golden_horse_armor");
ItemType.Typed<ItemMeta> DIAMOND_HORSE_ARMOR = getItemType("diamond_horse_armor");