added method to force an inventory update

This commit is contained in:
Tahg 2011-02-08 21:52:06 -05:00
parent 43ef3b3037
commit 03be05790e
2 changed files with 5 additions and 1 deletions

View file

@ -126,7 +126,7 @@ public class Explosion {
DamageCause damageType;
int damageDone = (int) ((d10 * d10 + d10) / 2.0D * 8.0D * (double) this.f + 1.0D);
if(damagee == null){
if(damagee == null) {
// nothing was hurt
} else if (e == null) { // Block explosion
// TODO: get the x/y/z of the tnt block?

View file

@ -158,4 +158,8 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
public boolean isSneaking() {
return entity.J();
}
public void updateInventory() {
entity.l();
}
}