Disable Spigot's chunk unload queue throttling

Seems to be causing more problems than it's solving
Closes GH-597
This commit is contained in:
Zach Brown 2017-02-07 16:59:12 -06:00
parent 919cb9d19a
commit 03f1f9b06b
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GPG key ID: CC9DA35FC5450B76

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@ -0,0 +1,39 @@
From 12cbc9ca5cc3aa13d8daeea8beecf3f8ad47eac7 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 7 Feb 2017 16:55:35 -0600
Subject: [PATCH] Disable Spigot chunk unload rate throttling
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index 7006466b5..695c9bd2a 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -324,7 +324,7 @@ public class ChunkProviderServer implements IChunkProvider {
if (!this.unloadQueue.isEmpty()) {
// Spigot start
org.spigotmc.SlackActivityAccountant activityAccountant = this.world.getMinecraftServer().slackActivityAccountant;
- activityAccountant.startActivity(0.5);
+ //activityAccountant.startActivity(0.5); // Paper
int targetSize = (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR);
// Spigot end
@@ -344,14 +344,14 @@ public class ChunkProviderServer implements IChunkProvider {
// CraftBukkit end
// Spigot start
- if (this.unloadQueue.size() <= targetSize && activityAccountant.activityTimeIsExhausted()) {
+ if (false && this.unloadQueue.size() <= targetSize && activityAccountant.activityTimeIsExhausted()) { // Paper - Disable for the time being
break;
}
// Spigot end
}
}
- activityAccountant.endActivity(); // Spigot
+ //activityAccountant.endActivity(); // Spigot // Paper
}
// Paper start - delayed chunk unloads
long now = System.currentTimeMillis();
--
2.11.1.windows.1