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Don't "setLastDamageCause" in the DamageEvent constructor. Addresses BUKKIT-1881
This is now done after the event to allow you to be able to get previous damageCauses, and is now only applied if the event is not canceled. By: feildmaster <admin@feildmaster.com>
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a767f3fed8
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2 changed files with 1 additions and 7 deletions
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@ -24,6 +24,7 @@ public class KillCommand extends VanillaCommand {
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Bukkit.getPluginManager().callEvent(ede);
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if (ede.isCancelled()) return true;
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ede.getEntity().setLastDamageCause(ede);
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player.damage(ede.getDamage());
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} else {
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sender.sendMessage("You can only perform this command as a player");
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@ -1,6 +1,5 @@
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package org.bukkit.event.entity;
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import org.bukkit.entity.ComplexEntityPart;
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import org.bukkit.entity.Entity;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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@ -18,12 +17,6 @@ public class EntityDamageEvent extends EntityEvent implements Cancellable {
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super(damagee);
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this.cause = cause;
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this.damage = damage;
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if (damagee instanceof ComplexEntityPart) {
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((ComplexEntityPart) damagee).getParent().setLastDamageCause(this);
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} else {
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damagee.setLastDamageCause(this);
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}
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}
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public boolean isCancelled() {
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