Expand particle builder API with radius based radius methods

This commit is contained in:
Aikar 2018-06-06 20:59:04 -04:00
parent 4e86ff1c24
commit 052479037b

View file

@ -10,7 +10,7 @@ This adds a new Builder API which is much friendlier to use.
diff --git a/src/main/java/com/destroystokyo/paper/ParticleBuilder.java b/src/main/java/com/destroystokyo/paper/ParticleBuilder.java
new file mode 100644
index 00000000..cf812721
index 00000000..a3d8caae
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/ParticleBuilder.java
@@ -0,0 +0,0 @@
@ -22,8 +22,10 @@ index 00000000..cf812721
+import org.bukkit.Particle;
+import org.bukkit.World;
+import org.bukkit.entity.Player;
+import org.bukkit.util.NumberConversions;
+
+import javax.annotation.Nullable;
+import java.util.Collection;
+import java.util.List;
+
+/**
@ -93,9 +95,18 @@ index 00000000..cf812721
+ }
+
+ /**
+ * @param receivers List of players to be receive this particle, or null
+ * @param receivers List of players to receive this particle, or null
+ */
+ public ParticleBuilder receivers(@Nullable List<Player> receivers) {
+ // Had to keep this as we first made API List<> and not Collection, but removing this may break plugins compiled on older jars
+ // TODO: deprecate?
+ return receivers((Collection<Player>) receivers);
+ }
+
+ /**
+ * @param receivers List of players to receive this particle, or null
+ */
+ public ParticleBuilder receivers(@Nullable Collection<Player> receivers) {
+ this.receivers = receivers != null ? Lists.newArrayList(receivers) : null;
+ return this;
+ }
@ -109,6 +120,100 @@ index 00000000..cf812721
+ }
+
+ /**
+ * Selects all players within a cuboid selection around the particle location, within the specified bounding box.
+ * If you want a more spherical check, see {@link #receivers(int, boolean)}
+ *
+ * @param radius amount to add on all axis
+ */
+ public ParticleBuilder receivers(int radius) {
+ return receivers(radius, radius);
+ }
+
+ /**
+ * Selects all players within the specified radius around the particle location.
+ * If byDistance is false, behavior uses cuboid selection the same as {@link #receivers(int, int)}
+ * If byDistance is true, radius is tested by distance in a spherical shape
+ * @param radius amount to add on each axis
+ * @param byDistance true to use a spherical radius, false to use a cuboid
+ */
+ public ParticleBuilder receivers(int radius, boolean byDistance) {
+ if (!byDistance) {
+ return receivers(radius, radius, radius);
+ } else {
+ this.receivers = Lists.newArrayList();
+ for (Player nearbyPlayer : location.getWorld().getNearbyPlayers(location, radius, radius, radius)) {
+ Location loc = nearbyPlayer.getLocation();
+ double x = NumberConversions.square(location.getX() - loc.getX());
+ double y = NumberConversions.square(location.getY() - loc.getY());
+ double z = NumberConversions.square(location.getZ() - loc.getZ());
+ if (Math.sqrt(x + y + z) > radius) {
+ continue;
+ }
+ this.receivers.add(nearbyPlayer);
+ }
+ return this;
+ }
+ }
+
+ /**
+ * Selects all players within a cuboid selection around the particle location, within the specified bounding box.
+ * Allows specifying a different Y size than X and Z
+ * If you want a more cylinder check, see {@link #receivers(int, int, boolean)}
+ * If you want a more spherical check, see {@link #receivers(int, boolean)}
+ *
+ * @param xzRadius amount to add on the x/z axis
+ * @param yRadius amount to add on the y axis
+ */
+ public ParticleBuilder receivers(int xzRadius, int yRadius) {
+ return receivers(xzRadius, yRadius, xzRadius);
+ }
+
+ /**
+ * Selects all players within the specified radius around the particle location.
+ * If byDistance is false, behavior uses cuboid selection the same as {@link #receivers(int, int)}
+ * If byDistance is true, radius is tested by distance on the y plane and on the x/z plane, in a cylinder shape.
+ * @param xzRadius amount to add on the x/z axis
+ * @param yRadius amount to add on the y axis
+ * @param byDistance true to use a cylinder shape, false to use cuboid
+ */
+ public ParticleBuilder receivers(int xzRadius, int yRadius, boolean byDistance) {
+ if (!byDistance) {
+ return receivers(xzRadius, yRadius, xzRadius);
+ } else {
+ this.receivers = Lists.newArrayList();
+ for (Player nearbyPlayer : location.getWorld().getNearbyPlayers(location, xzRadius, yRadius, xzRadius)) {
+ Location loc = nearbyPlayer.getLocation();
+ if (Math.abs(loc.getY() - this.location.getY()) > yRadius) {
+ continue;
+ }
+ double x = NumberConversions.square(location.getX() - loc.getX());
+ double z = NumberConversions.square(location.getZ() - loc.getZ());
+ if (x + z > NumberConversions.square(xzRadius)) {
+ continue;
+ }
+ this.receivers.add(nearbyPlayer);
+ }
+ return this;
+ }
+ }
+
+ /**
+ * Selects all players within a cuboid selection around the particle location, within the specified bounding box.
+ * If you want a more cylinder check, see {@link #receivers(int, int, boolean)}
+ * If you want a more spherical check, see {@link #receivers(int, boolean)}
+ *
+ * @param xRadius amount to add on the x axis
+ * @param yRadius amount to add on the y axis
+ * @param zRadius amount to add on the z axis
+ */
+ public ParticleBuilder receivers(int xRadius, int yRadius, int zRadius) {
+ if (location == null) {
+ throw new IllegalStateException("Please set location first");
+ }
+ return receivers(location.getWorld().getNearbyPlayers(location, xRadius, yRadius, zRadius));
+ }
+
+ /**
+ * @return The player considered the source of this particle (for Visibility concerns), or null
+ */
+ public Player source() {