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Add API for managing mob spawn limits per-world. Fixes BUKKIT-1565
By: Travis Watkins <amaranth@ubuntu.com>
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3 changed files with 72 additions and 0 deletions
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@ -353,4 +353,16 @@ public final class Bukkit {
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public static HelpMap getHelpMap() {
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return server.getHelpMap();
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}
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public static int getMonsterSpawnLimit() {
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return server.getMonsterSpawnLimit();
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}
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public static int getAnimalSpawnLimit() {
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return server.getAnimalSpawnLimit();
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}
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public static int getWaterAnimalSpawnLimit() {
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return server.getWaterAnimalSpawnLimit();
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}
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}
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@ -621,4 +621,22 @@ public interface Server extends PluginMessageRecipient {
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* @throws IllegalArgumentException If the size is not a multiple of 9.
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*/
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Inventory createInventory(InventoryHolder owner, int size, String title);
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/**
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* Gets user-specified limit for number of monsters that can spawn in a chunk
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* @returns The monster spawn limit
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*/
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int getMonsterSpawnLimit();
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/**
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* Gets user-specified limit for number of animals that can spawn in a chunk
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* @returns The animal spawn limit
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*/
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int getAnimalSpawnLimit();
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/**
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* Gets user-specified limit for number of water animals that can spawn in a chunk
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* @returns The water animal spawn limit
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*/
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int getWaterAnimalSpawnLimit();
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}
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@ -895,6 +895,48 @@ public interface World extends PluginMessageRecipient, Metadatable {
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*/
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public void setTicksPerMonsterSpawns(int ticksPerMonsterSpawns);
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/**
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* Gets limit for number of monsters that can spawn in a chunk in this world
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* @returns The monster spawn limit
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*/
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int getMonsterSpawnLimit();
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/**
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* Sets the limit for number of monsters that can spawn in a chunk in this world
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* <p />
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* <b>Note:</b>
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* If set to a negative number the world will use the server-wide spawn limit instead.
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*/
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void setMonsterSpawnLimit(int limit);
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/**
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* Gets the limit for number of animals that can spawn in a chunk in this world
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* @returns The animal spawn limit
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*/
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int getAnimalSpawnLimit();
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/**
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* Sets the limit for number of animals that can spawn in a chunk in this world
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* <p />
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* <b>Note:</b>
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* If set to a negative number the world will use the server-wide spawn limit instead.
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*/
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void setAnimalSpawnLimit(int limit);
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/**
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* Gets the limit for number of water animals that can spawn in a chunk in this world
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* @returns The water animal spawn limit
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*/
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int getWaterAnimalSpawnLimit();
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/**
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* Sets the limit for number of water animals that can spawn in a chunk in this world
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* <p />
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* <b>Note:</b>
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* If set to a negative number the world will use the server-wide spawn limit instead.
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*/
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void setWaterAnimalSpawnLimit(int limit);
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/**
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* Represents various map environment types that a world may be
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*/
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