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Only fire WorldSaveEvent on full chunk saves (Fixes #2161)
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1 changed files with 5 additions and 2 deletions
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@ -124,12 +124,15 @@ index c091007d8c..67aa9325b6 100644
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}
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 92aad060ef..c650f40b0d 100644
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index 92aad060ef..1c3815a9c4 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -0,0 +0,0 @@ public class WorldServer extends World {
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ChunkProviderServer chunkproviderserver = this.getChunkProvider();
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if (!flag1) {
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org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit
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- org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit
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+ if (flag || server.serverAutoSave) org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit // Paper - full saves only
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try (co.aikar.timings.Timing ignored = timings.worldSave.startTiming()) { // Paper
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+ if (flag || server.serverAutoSave) { // Paper
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if (iprogressupdate != null) {
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