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fix per-player-mob-spawns cause total limit cap by Bukkit's spawn limit (#6574)
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1 changed files with 1 additions and 1 deletions
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@ -697,7 +697,7 @@ index 95e5660e6cb1afb5ebdb3dbbe59a07c879bddb4b..88145f04989c71a686aae1b486087ecd
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+ // Paper end
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+ // Paper end
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+
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+
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+ // Paper start - per player mob spawning
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+ // Paper start - per player mob spawning
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+ if ((spawnAnimals || !enumcreaturetype.isFriendly()) && (spawnMonsters || enumcreaturetype.isFriendly()) && (rareSpawn || !enumcreaturetype.isPersistent()) && info.canSpawnForCategory(enumcreaturetype, limit) && difference > 0) {
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+ if ((spawnAnimals || !enumcreaturetype.isFriendly()) && (spawnMonsters || enumcreaturetype.isFriendly()) && (rareSpawn || !enumcreaturetype.isPersistent()) && difference > 0) {
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// CraftBukkit end
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// CraftBukkit end
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Objects.requireNonNull(info);
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Objects.requireNonNull(info);
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NaturalSpawner.SpawnPredicate spawnercreature_c = info::canSpawn;
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NaturalSpawner.SpawnPredicate spawnercreature_c = info::canSpawn;
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