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Add 1.6 PlaySound command. Fixes BUKKIT-4489
By: h31ix <zero_gravity@outlook.com>
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133585430c
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3 changed files with 102 additions and 0 deletions
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@ -58,6 +58,7 @@ public class SimpleCommandMap implements CommandMap {
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fallbackCommands.add(new TestForCommand());
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fallbackCommands.add(new EffectCommand());
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fallbackCommands.add(new ScoreboardCommand());
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fallbackCommands.add(new PlaySoundCommand());
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}
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public SimpleCommandMap(final Server server) {
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@ -0,0 +1,87 @@
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package org.bukkit.command.defaults;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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public class PlaySoundCommand extends VanillaCommand {
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public PlaySoundCommand() {
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super("playsound");
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this.description = "Plays a sound to a given player";
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this.usageMessage = "/playsound <sound> <player> [x] [y] [z] [volume] [pitch] [minimumVolume]";
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this.setPermission("bukkit.command.playsound");
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}
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@Override
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public boolean execute(CommandSender sender, String currentAlias, String[] args) {
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if (!testPermission(sender)) {
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return true;
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}
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if (args.length < 2) {
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sender.sendMessage(ChatColor.RED + "Usage: " + usageMessage);
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return false;
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}
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final String soundArg = args[0];
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final String playerArg = args[1];
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final Player player = Bukkit.getPlayerExact(playerArg);
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if (player == null) {
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sender.sendMessage(ChatColor.RED + "Can't find player %s" + playerArg);
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return false;
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}
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final Location location = player.getLocation();
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double x = Math.floor(location.getX());
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double y = Math.floor(location.getY() + 0.5D);
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double z = Math.floor(location.getZ());
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double volume = 1.0D;
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double pitch = 1.0D;
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double minimumVolume = 0.0D;
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switch (args.length) {
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default:
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case 8:
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minimumVolume = getDouble(sender, args[7], 0.0D, 1.0D);
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case 7:
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pitch = getDouble(sender, args[6], 0.0D, 2.0D);
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case 6:
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volume = getDouble(sender, args[5], 0.0D, Float.MAX_VALUE);
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case 5:
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z = getDouble(sender, args[4]);
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case 4:
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y = getDouble(sender, args[3]);
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case 3:
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x = getDouble(sender, args[2]);
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case 2:
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// Noop
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}
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final double fixedVolume = volume > 1.0D ? volume * 16.0D : 16.0D;
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final Location soundLocation = new Location(player.getWorld(), x, y, z);
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if (location.distanceSquared(soundLocation) > fixedVolume * fixedVolume) {
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if (minimumVolume <= 0.0D) {
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sender.sendMessage(ChatColor.RED + playerArg + " is too far away to hear the sound");
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return false;
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}
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final double deltaX = x - location.getX();
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final double deltaY = y - location.getY();
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final double deltaZ = z - location.getZ();
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final double delta = Math.sqrt(deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ) / 2.0D;
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if (delta > 0.0D) {
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soundLocation.add(deltaX / delta, deltaY / delta, deltaZ / delta);
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}
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player.playSound(soundLocation, soundArg, (float) minimumVolume, (float) pitch);
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} else {
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player.playSound(soundLocation, soundArg, (float) volume, (float) pitch);
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}
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sender.sendMessage(String.format("Played '%s' to %s", soundArg, playerArg));
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return true;
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}
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}
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@ -214,6 +214,20 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
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*/
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public void playSound(Location location, Sound sound, float volume, float pitch);
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/**
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* Play a sound for a player at the location.
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* <p>
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* This function will fail silently if Location or Sound are null. No
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* sound will be heard by the player if their client does not have the
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* respective sound for the value passed.
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*
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* @param location the location to play the sound
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* @param sound the internal sound name to play
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* @param volume the volume of the sound
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* @param pitch the pitch of the sound
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*/
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public void playSound(Location location, String sound, float volume, float pitch);
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/**
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* Plays an effect to just this player.
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*
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