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Use CommandSourceStack in AsyncPlayerSendCommandsEvent (#10826)
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1 changed files with 4 additions and 3 deletions
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@ -102,13 +102,14 @@ index 0000000000000000000000000000000000000000..28b44789e3be586c4b680fff56e5d2ff
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/event/brigadier/AsyncPlayerSendCommandsEvent.java b/src/main/java/com/destroystokyo/paper/event/brigadier/AsyncPlayerSendCommandsEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..a56ab5a031f8e254bf4e5ea063df0fad2e585206
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index 0000000000000000000000000000000000000000..ba5472a068075f8f7fb5b9bce05e783ca9b4ffdf
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/brigadier/AsyncPlayerSendCommandsEvent.java
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@@ -0,0 +1,72 @@
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@@ -0,0 +1,73 @@
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+package com.destroystokyo.paper.event.brigadier;
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+
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+import com.mojang.brigadier.tree.RootCommandNode;
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+import io.papermc.paper.command.brigadier.CommandSourceStack;
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+import org.bukkit.Bukkit;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.HandlerList;
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@ -137,7 +138,7 @@ index 0000000000000000000000000000000000000000..a56ab5a031f8e254bf4e5ea063df0fad
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+ * <p>This is a draft/experimental API and is subject to change.</p>
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+ */
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+@ApiStatus.Experimental
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+public class AsyncPlayerSendCommandsEvent <S extends com.destroystokyo.paper.brigadier.BukkitBrigadierCommandSource> extends PlayerEvent {
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+public class AsyncPlayerSendCommandsEvent<S extends CommandSourceStack> extends PlayerEvent {
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+
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+ private static final HandlerList handlers = new HandlerList();
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+ private final RootCommandNode<S> node;
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