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Added method to create an explosion in world. Thanks Zaraza107!
By: EvilSeph <evilseph@unaligned.org>
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@ -479,6 +479,14 @@ public interface World {
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*/
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*/
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public void setThunderDuration(int duration);
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public void setThunderDuration(int duration);
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/**
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* Creates explosion at given coordinates with given power
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*
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* @param power The power of explosion, where 4F is TNT
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* @return false if explosion was canceled, otherwise true
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*/
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public boolean createExplosion(double x, double y, double z, float power);
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/**
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/**
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* Gets the {@link Environment} type of this world
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* Gets the {@link Environment} type of this world
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*
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*
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