diff --git a/Spigot-Server-Patches/0213-Fix-a-duplicate-alive-entity-on-second-world.patch b/Spigot-Server-Patches/0213-Fix-a-duplicate-alive-entity-on-second-world.patch index fe8013f4bf..9eb89c50ba 100644 --- a/Spigot-Server-Patches/0213-Fix-a-duplicate-alive-entity-on-second-world.patch +++ b/Spigot-Server-Patches/0213-Fix-a-duplicate-alive-entity-on-second-world.patch @@ -1,30 +1,65 @@ -From f2f4e3a3406b40e13a7dc05cc5dbaeda8038043a Mon Sep 17 00:00:00 2001 +From ceabaae622b6af7225c9f35e188275dbe759acd6 Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Fri, 17 Mar 2017 01:45:15 +0000 Subject: [PATCH] Fix a duplicate alive entity on second world diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java -index 0e1d9817..4cabdd7a 100644 +index 0e1d9817..92ba4fcb 100644 --- a/src/main/java/net/minecraft/server/Entity.java +++ b/src/main/java/net/minecraft/server/Entity.java -@@ -2359,6 +2359,7 @@ public abstract class Entity implements ICommandListener { +@@ -2325,7 +2325,7 @@ public abstract class Entity implements ICommandListener { // CraftBukkit end */ - // CraftBukkit start - Ensure chunks are loaded in case TravelAgent is not used which would initially cause chunks to load during find/create - // minecraftserver.getPlayerList().changeWorld(this, j, worldserver, worldserver1); -+ this.dead = true; // Paper - Mark entity as dead before we actually move it to the new world - worldserver1.getMinecraftServer().getPlayerList().repositionEntity(this, exit, portal); - // worldserver.entityJoinedWorld(this, false); // Handled in repositionEntity - // CraftBukkit end -@@ -2393,7 +2394,7 @@ public abstract class Entity implements ICommandListener { - // CraftBukkit end - } -- this.dead = true; -+ //this.dead = true; // Paper - Moved this up to ensure that the entity is dead when it's placed on the new world - this.world.methodProfiler.b(); - worldserver.m(); - worldserver1.m(); + this.world.kill(this); +- this.dead = false; ++ //this.dead = false; // Paper - Mark entity as dead before we actually move it to the new world + this.world.methodProfiler.a("reposition"); + /* CraftBukkit start - Handled in calculateTarget + BlockPosition blockposition; +diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java +index a9d59bbf..a83a3054 100644 +--- a/src/main/java/net/minecraft/server/PlayerList.java ++++ b/src/main/java/net/minecraft/server/PlayerList.java +@@ -803,7 +803,7 @@ public abstract class PlayerList { + entityplayer.playerConnection.sendPacket(new PacketPlayOutRespawn(entityplayer.dimension, entityplayer.world.getDifficulty(), entityplayer.world.getWorldData().getType(), entityplayer.playerInteractManager.getGameMode())); + this.f(entityplayer); + worldserver.removeEntity(entityplayer); +- entityplayer.dead = false; ++ //entityplayer.dead = false; // Paper - He's dead jim - Handle players the same way we do all entities + this.changeWorld(entityplayer, j, worldserver, worldserver1); + this.a(entityplayer, worldserver); + entityplayer.playerConnection.a(entityplayer.locX, entityplayer.locY, entityplayer.locZ, entityplayer.yaw, entityplayer.pitch); +@@ -923,9 +923,9 @@ public abstract class PlayerList { + + worldserver.methodProfiler.a("moving"); + entity.setPositionRotation(exit.getX(), exit.getY(), exit.getZ(), exit.getYaw(), exit.getPitch()); +- if (entity.isAlive()) { ++ //if (entity.isAlive()) { // Paper - The entity will be dead, that's okay + worldserver.entityJoinedWorld(entity, false); +- } ++ //} // Paper + /* + if (entity.dimension == -1) { + d0 = MathHelper.a(d0 / 8.0D, worldserver1.getWorldBorder().b() + 16.0D, worldserver1.getWorldBorder().d() - 16.0D); +@@ -969,7 +969,7 @@ public abstract class PlayerList { + d0 = (double) MathHelper.clamp((int) d0, -29999872, 29999872); + d1 = (double) MathHelper.clamp((int) d1, -29999872, 29999872); + */ +- if (entity.isAlive()) { ++ //if (entity.isAlive()) { // Paper - The entity will be dead, that's okay + // entity.setPositionRotation(d0, entity.locY, d1, entity.yaw, entity.pitch); + // worldserver1.getTravelAgent().a(entity, f); + if (portal) { +@@ -982,7 +982,7 @@ public abstract class PlayerList { + } + // worldserver1.addEntity(entity); + worldserver1.entityJoinedWorld(entity, false); +- } ++ //} // Paper + + worldserver.methodProfiler.b(); + } -- 2.12.0.windows.1