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Added PlayerChangeBeaconEffectEvent
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package io.papermc.paper.event.player;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.player.PlayerEvent;
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import org.bukkit.potion.PotionEffectType;
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import org.jetbrains.annotations.ApiStatus;
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import org.jspecify.annotations.NullMarked;
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import org.jspecify.annotations.Nullable;
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/**
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* Called when a player sets the effect for a beacon
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*/
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@NullMarked
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public class PlayerChangeBeaconEffectEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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private final Block beacon;
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private @Nullable PotionEffectType primary;
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private @Nullable PotionEffectType secondary;
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private boolean consumeItem = true;
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private boolean cancelled;
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@ApiStatus.Internal
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public PlayerChangeBeaconEffectEvent(final Player player, final @Nullable PotionEffectType primary, final @Nullable PotionEffectType secondary, final Block beacon) {
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super(player);
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this.primary = primary;
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this.secondary = secondary;
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this.beacon = beacon;
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}
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/**
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* @return the primary effect
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*/
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public @Nullable PotionEffectType getPrimary() {
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return this.primary;
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}
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/**
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* Sets the primary effect
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* <p>
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* NOTE: The primary effect still has to be one of the valid effects for a beacon.
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*
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* @param primary the primary effect
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*/
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public void setPrimary(final @Nullable PotionEffectType primary) {
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this.primary = primary;
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}
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/**
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* @return the secondary effect
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*/
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public @Nullable PotionEffectType getSecondary() {
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return this.secondary;
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}
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/**
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* Sets the secondary effect
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* <p>
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* This only has an effect when the beacon is able to accept a secondary effect.
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* NOTE: The secondary effect still has to be a valid effect for a beacon.
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*
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* @param secondary the secondary effect
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*/
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public void setSecondary(final @Nullable PotionEffectType secondary) {
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this.secondary = secondary;
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}
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/**
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* @return the beacon block associated with this event
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*/
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public Block getBeacon() {
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return this.beacon;
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}
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/**
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* Gets if the item used to change the beacon will be consumed.
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* <p>
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* Independent of {@link #isCancelled()}. If the event is cancelled
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* the item will <b>NOT</b> be consumed.
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*
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* @return {@code true} if item will be consumed
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*/
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public boolean willConsumeItem() {
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return this.consumeItem;
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}
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/**
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* Sets if the item used to change the beacon should be consumed.
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* <p>
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* Independent of {@link #isCancelled()}. If the event is cancelled
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* the item will <b>NOT</b> be consumed.
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*
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* @param consumeItem {@code true} if item should be consumed
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*/
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public void setConsumeItem(final boolean consumeItem) {
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this.consumeItem = consumeItem;
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}
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/**
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* {@inheritDoc}
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* <p>
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* If a {@link PlayerChangeBeaconEffectEvent} is cancelled, the changes will
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* not take effect
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*/
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@Override
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public boolean isCancelled() {
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return this.cancelled;
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}
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/**
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* {@inheritDoc}
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* <p>
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* If cancelled, the item will <b>NOT</b> be consumed regardless of what {@link #willConsumeItem()} says
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* <p>
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* If a {@link PlayerChangeBeaconEffectEvent} is cancelled, the changes will not be applied
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* or saved.
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*/
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@Override
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public void setCancelled(final boolean cancel) {
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this.cancelled = cancel;
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}
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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}
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