Added PlayerChangeBeaconEffectEvent

This commit is contained in:
Jake Potrebic 2020-06-24 15:12:18 -06:00
parent 737250e0d0
commit 0a22b21f70

View file

@ -0,0 +1,136 @@
package io.papermc.paper.event.player;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerEvent;
import org.bukkit.potion.PotionEffectType;
import org.jetbrains.annotations.ApiStatus;
import org.jspecify.annotations.NullMarked;
import org.jspecify.annotations.Nullable;
/**
* Called when a player sets the effect for a beacon
*/
@NullMarked
public class PlayerChangeBeaconEffectEvent extends PlayerEvent implements Cancellable {
private static final HandlerList HANDLER_LIST = new HandlerList();
private final Block beacon;
private @Nullable PotionEffectType primary;
private @Nullable PotionEffectType secondary;
private boolean consumeItem = true;
private boolean cancelled;
@ApiStatus.Internal
public PlayerChangeBeaconEffectEvent(final Player player, final @Nullable PotionEffectType primary, final @Nullable PotionEffectType secondary, final Block beacon) {
super(player);
this.primary = primary;
this.secondary = secondary;
this.beacon = beacon;
}
/**
* @return the primary effect
*/
public @Nullable PotionEffectType getPrimary() {
return this.primary;
}
/**
* Sets the primary effect
* <p>
* NOTE: The primary effect still has to be one of the valid effects for a beacon.
*
* @param primary the primary effect
*/
public void setPrimary(final @Nullable PotionEffectType primary) {
this.primary = primary;
}
/**
* @return the secondary effect
*/
public @Nullable PotionEffectType getSecondary() {
return this.secondary;
}
/**
* Sets the secondary effect
* <p>
* This only has an effect when the beacon is able to accept a secondary effect.
* NOTE: The secondary effect still has to be a valid effect for a beacon.
*
* @param secondary the secondary effect
*/
public void setSecondary(final @Nullable PotionEffectType secondary) {
this.secondary = secondary;
}
/**
* @return the beacon block associated with this event
*/
public Block getBeacon() {
return this.beacon;
}
/**
* Gets if the item used to change the beacon will be consumed.
* <p>
* Independent of {@link #isCancelled()}. If the event is cancelled
* the item will <b>NOT</b> be consumed.
*
* @return {@code true} if item will be consumed
*/
public boolean willConsumeItem() {
return this.consumeItem;
}
/**
* Sets if the item used to change the beacon should be consumed.
* <p>
* Independent of {@link #isCancelled()}. If the event is cancelled
* the item will <b>NOT</b> be consumed.
*
* @param consumeItem {@code true} if item should be consumed
*/
public void setConsumeItem(final boolean consumeItem) {
this.consumeItem = consumeItem;
}
/**
* {@inheritDoc}
* <p>
* If a {@link PlayerChangeBeaconEffectEvent} is cancelled, the changes will
* not take effect
*/
@Override
public boolean isCancelled() {
return this.cancelled;
}
/**
* {@inheritDoc}
* <p>
* If cancelled, the item will <b>NOT</b> be consumed regardless of what {@link #willConsumeItem()} says
* <p>
* If a {@link PlayerChangeBeaconEffectEvent} is cancelled, the changes will not be applied
* or saved.
*/
@Override
public void setCancelled(final boolean cancel) {
this.cancelled = cancel;
}
@Override
public HandlerList getHandlers() {
return HANDLER_LIST;
}
public static HandlerList getHandlerList() {
return HANDLER_LIST;
}
}