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Set default drop behavior for player deaths (#11380)
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1 changed files with 5 additions and 5 deletions
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@ -37,7 +37,7 @@ index b65d816bb9feb18ecf74e10e9728c302e5657587..62ec627e80b87a92a2a51ba9fc3626a6
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loot.addAll(this.drops);
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this.drops.clear(); // SPIGOT-5188: make sure to clear
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index f163cb3c75e90b96b3794a7e0c5b803268814c8c..57e7938bc605f320ed5303fcbc617b4d32ba42b8 100644
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index f163cb3c75e90b96b3794a7e0c5b803268814c8c..e88c88b6f87dddda8e8e3ed215a8f2c166afa3ef 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -2562,6 +2562,25 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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@ -52,9 +52,9 @@ index f163cb3c75e90b96b3794a7e0c5b803268814c8c..57e7938bc605f320ed5303fcbc617b4d
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+ this(stack.getItem(), org.bukkit.craftbukkit.inventory.CraftItemStack.asCraftMirror(stack), dropConsumer);
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+ }
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+
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+ public void runConsumer(final org.bukkit.World fallbackWorld, final Location fallbackLoc) {
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+ public void runConsumer(final java.util.function.Consumer<org.bukkit.inventory.ItemStack> fallback) {
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+ if (this.dropConsumer == null || org.bukkit.craftbukkit.inventory.CraftItemType.bukkitToMinecraft(this.stack.getType()) != this.item) {
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+ fallbackWorld.dropItem(fallbackLoc, this.stack);
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+ fallback.accept(this.stack);
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+ } else {
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+ this.dropConsumer.accept(org.bukkit.craftbukkit.inventory.CraftItemStack.asNMSCopy(this.stack));
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+ }
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@ -197,7 +197,7 @@ index 2690c471b819f8308f6db44150025dfa323d4e0c..0d6cdb6b0dfd84f619a5e43150165b46
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if (stack == null || stack.getType() == Material.AIR || stack.getAmount() == 0) continue;
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- world.dropItem(entity.getLocation(), stack); // Paper - note: dropItem already clones due to this being bukkit -> NMS
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+ drop.runConsumer(world, entity.getLocation()); // Paper - Restore vanilla drops behavior
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+ drop.runConsumer(s -> world.dropItem(entity.getLocation(), s)); // Paper - Restore vanilla drops behavior
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if (stack instanceof CraftItemStack) stack.setAmount(0); // Paper - destroy this item - if this ever leaks due to game bugs, ensure it doesn't dupe, but don't nuke bukkit stacks of manually added items
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}
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@ -232,7 +232,7 @@ index 2690c471b819f8308f6db44150025dfa323d4e0c..0d6cdb6b0dfd84f619a5e43150165b46
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- victim.spawnAtLocation(CraftItemStack.asNMSCopy(stack)); // SPIGOT-7806: Vanilla Behaviour for items not related to Player Inventory dropped items
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- victim.forceDrops = false;
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- }
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+ drop.runConsumer(entity.getWorld(), entity.getLocation()); // Paper - Restore vanilla drops behavior
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+ drop.runConsumer(s -> victim.drop(CraftItemStack.unwrap(s), true, false, false)); // Paper - Restore vanilla drops behavior
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}
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return event;
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