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#808: Add custom sound parameter option for playSound with entity as source
By: Gero <gecam59@gmail.com>
This commit is contained in:
parent
3242c70da4
commit
0bb0794be6
2 changed files with 68 additions and 18 deletions
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@ -2157,10 +2157,10 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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* sound will be heard by the players if their clients do not have the
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* respective sound for the value passed.
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*
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* @param location the location to play the sound
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* @param sound the internal sound name to play
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* @param volume the volume of the sound
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* @param pitch the pitch of the sound
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* @param location The location to play the sound
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* @param sound The internal sound name to play
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* @param volume The volume of the sound
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* @param pitch The pitch of the sound
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*/
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void playSound(@NotNull Location location, @NotNull String sound, float volume, float pitch);
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@ -2184,11 +2184,11 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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* will be heard by the players if their clients do not have the respective
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* sound for the value passed.
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*
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* @param location the location to play the sound
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* @param sound the internal sound name to play
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* @param category the category of the sound
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* @param volume the volume of the sound
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* @param pitch the pitch of the sound
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* @param location The location to play the sound
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* @param sound The internal sound name to play
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* @param category The category of the sound
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* @param volume The volume of the sound
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* @param pitch The pitch of the sound
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*/
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void playSound(@NotNull Location location, @NotNull String sound, @NotNull SoundCategory category, float volume, float pitch);
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@ -2211,12 +2211,37 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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*
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* @param entity The entity to play the sound
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* @param sound The sound to play
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* @param category the category of the sound
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* @param volume The volume of the sound
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* @param pitch The pitch of the sound
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*/
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void playSound(@NotNull Entity entity, @NotNull String sound, float volume, float pitch);
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/**
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* Play a Sound at the location of the provided entity in the World.
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* <p>
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* This function will fail silently if Entity or Sound are null.
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*
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* @param entity The entity to play the sound
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* @param sound The sound to play
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* @param category The category of the sound
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* @param volume The volume of the sound
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* @param pitch The pitch of the sound
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*/
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void playSound(@NotNull Entity entity, @NotNull Sound sound, @NotNull SoundCategory category, float volume, float pitch);
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/**
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* Play a Sound at the location of the provided entity in the World.
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* <p>
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* This function will fail silently if Entity or Sound are null.
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*
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* @param entity The entity to play the sound
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* @param sound The sound to play
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* @param category The category of the sound
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* @param volume The volume of the sound
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* @param pitch The pitch of the sound
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*/
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void playSound(@NotNull Entity entity, @NotNull String sound, @NotNull SoundCategory category, float volume, float pitch);
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/**
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* Get an array containing the names of all the {@link GameRule}s.
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*
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@ -325,10 +325,10 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* sound will be heard by the player if their client does not have the
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* respective sound for the value passed.
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*
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* @param location the location to play the sound
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* @param sound the internal sound name to play
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* @param volume the volume of the sound
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* @param pitch the pitch of the sound
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* @param location The location to play the sound
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* @param sound The internal sound name to play
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* @param volume The volume of the sound
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* @param pitch The pitch of the sound
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*/
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public void playSound(@NotNull Location location, @NotNull String sound, float volume, float pitch);
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@ -352,11 +352,11 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* will be heard by the player if their client does not have the respective
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* sound for the value passed.
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*
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* @param location the location to play the sound
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* @param sound the internal sound name to play
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* @param location The location to play the sound
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* @param sound The internal sound name to play
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* @param category The category of the sound
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* @param volume the volume of the sound
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* @param pitch the pitch of the sound
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* @param volume The volume of the sound
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* @param pitch The pitch of the sound
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*/
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public void playSound(@NotNull Location location, @NotNull String sound, @NotNull SoundCategory category, float volume, float pitch);
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@ -372,6 +372,18 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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public void playSound(@NotNull Entity entity, @NotNull Sound sound, float volume, float pitch);
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/**
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* Play a sound for a player at the location of the entity.
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* <p>
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* This function will fail silently if Entity or Sound are null.
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*
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* @param entity The entity to play the sound
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* @param sound The sound to play
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* @param volume The volume of the sound
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* @param pitch The pitch of the sound
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*/
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public void playSound(@NotNull Entity entity, @NotNull String sound, float volume, float pitch);
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/**
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* Play a sound for a player at the location of the entity.
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* <p>
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@ -385,6 +397,19 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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public void playSound(@NotNull Entity entity, @NotNull Sound sound, @NotNull SoundCategory category, float volume, float pitch);
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/**
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* Play a sound for a player at the location of the entity.
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* <p>
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* This function will fail silently if Entity or Sound are null.
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*
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* @param entity The entity to play the sound
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* @param sound The sound to play
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* @param category The category of the sound
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* @param volume The volume of the sound
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* @param pitch The pitch of the sound
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*/
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public void playSound(@NotNull Entity entity, @NotNull String sound, @NotNull SoundCategory category, float volume, float pitch);
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/**
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* Stop the specified sound from playing.
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*
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