Add more collision code skipping logic (#7581)

This commit is contained in:
Owen1212055 2022-11-19 16:14:19 -05:00
parent 3ef301c4f5
commit 0bb4b6ead5

View file

@ -3,8 +3,13 @@ From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Wed, 15 Apr 2020 17:56:07 -0700
Subject: [PATCH] Don't run entity collision code if not needed
Will not run if max entity craming is disabled and
the max collisions per entity is less than or equal to 0
Will not run if:
Max entity cramming is disabled and the max collisions per entity is less than or equal to 0.
Entity#isPushable() returns false, meaning all entities will not be able to collide with this
entity anyways.
The entity's current team collision rule causes them to NEVER collide.
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
@ -15,6 +20,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
protected void pushEntities() {
+ // Paper start - don't run getEntities if we're not going to use its result
+ if (!this.isPushable()) {
+ return;
+ }
+ net.minecraft.world.scores.Team team = this.getTeam();
+ if (team != null && team.getCollisionRule() == net.minecraft.world.scores.Team.CollisionRule.NEVER) {
+ return;
+ }
+
+ int i = this.level.getGameRules().getInt(GameRules.RULE_MAX_ENTITY_CRAMMING);
+ if (i <= 0 && level.paperConfig().collisions.maxEntityCollisions <= 0) {
+ return;