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Fix tick loop bug - Fixes #624
We were not calculating time after the sleep ,resulting in wrong calculations. This caused us to go 100ms, 0ms, 100ms, 0 ms repeatedly.
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1 changed files with 5 additions and 5 deletions
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@ -12,7 +12,7 @@ Previous implementation did not calculate TPS correctly.
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Switch to a realistic rolling average and factor in std deviation as an extra reporting variable
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 7539bb215..91fb12128 100644
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index 7539bb215..4476799d8 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
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@ -107,13 +107,12 @@ index 7539bb215..91fb12128 100644
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+ if (wait > 0) {
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+ if (catchupTime < 2E6) {
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+ wait += Math.abs(catchupTime);
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+ }
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+ if (wait < catchupTime) {
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+ } else if (wait < catchupTime) {
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+ catchupTime -= wait;
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+ wait = 0;
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+ } else if (catchupTime > 2E6) {
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+ } else {
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+ wait -= catchupTime;
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+ catchupTime -= catchupTime;
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+ catchupTime = 0;
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+ }
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+ }
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if (wait > 0) {
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@ -122,6 +121,7 @@ index 7539bb215..91fb12128 100644
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- continue;
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- } else {
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- catchupTime = Math.min(1000000000, Math.abs(wait));
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+ curTime = System.nanoTime();
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+ wait = TICK_TIME - (curTime - lastTick);
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}
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