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[Bleeding] Fixed TNT dropping when it shouldn't. Fixes BUKKIT-1304
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1 changed files with 5 additions and 4 deletions
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@ -46,7 +46,7 @@ public class BlockTNT extends Block {
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if ((l & 1) == 0) {
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/* CraftBukkit - Move this earlier so the block break event can see it
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this.a(world, i, j, k, new ItemStack(Block.TNT.id, 1, 0));
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// */
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*/
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} else {
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EntityTNTPrimed entitytntprimed = new EntityTNTPrimed(world, (double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F));
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@ -58,9 +58,10 @@ public class BlockTNT extends Block {
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// CraftBukkit start - Calculate drops
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public ArrayList<ItemStack> calculateDrops(World world, EntityHuman entityhuman, int i, int j, int k, int l) {
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super.dropList = new ArrayList<ItemStack>();
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this.a(world, i, j, k, new ItemStack(Block.TNT.id, 1, 0));
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return super.dropList;
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if ((l & 1) == 0) {
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this.a(world, i, j, k, new ItemStack(Block.TNT.id, 1, 0));
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}
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return this.dropList;
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}
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// CraftBukkit end
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