Added getBedSpawnLocation to Player. Thanks fernferret!

By: EvilSeph <evilseph@gmail.com>
This commit is contained in:
Bukkit/Spigot 2011-09-20 23:32:21 -04:00
parent cc09f73499
commit 0ca32ac525

View file

@ -196,11 +196,11 @@ public interface Player extends HumanEntity, CommandSender, OfflinePlayer {
* @param data * @param data
*/ */
public void sendBlockChange(Location loc, int material, byte data); public void sendBlockChange(Location loc, int material, byte data);
/** /**
* Render a map and send it to the player in its entirety. This may be used * Render a map and send it to the player in its entirety. This may be used
* when streaming the map in the normal manner is not desirbale. * when streaming the map in the normal manner is not desirbale.
* *
* @pram map The map to be sent * @pram map The map to be sent
*/ */
public void sendMap(MapView map); public void sendMap(MapView map);
@ -295,7 +295,7 @@ public interface Player extends HumanEntity, CommandSender, OfflinePlayer {
/** /**
* Gets the players current experience points towards the next level * Gets the players current experience points towards the next level
* *
* @return Current experience points * @return Current experience points
*/ */
public int getExperience(); public int getExperience();
@ -383,4 +383,11 @@ public interface Player extends HumanEntity, CommandSender, OfflinePlayer {
* @param value New food level * @param value New food level
*/ */
public void setFoodLevel(int value); public void setFoodLevel(int value);
/**
* Gets the Location where the player will spawn at their bed, null if they have not slept in one or their current bed spawn is invalid.
*
* @return Bed Spawn Location if bed exists, otherwise null.
*/
public Location getBedSpawnLocation();
} }