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Added Entity#setRotation.
Unlike Entity#teleport this can also be used while the entity is inside a vehicle.
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2 changed files with 21 additions and 0 deletions
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@ -29,6 +29,7 @@ import org.bukkit.permissions.PermissionAttachmentInfo;
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import org.bukkit.permissions.ServerOperator;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.util.BoundingBox;
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import org.bukkit.util.NumberConversions;
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import org.bukkit.util.Vector;
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public abstract class CraftEntity implements org.bukkit.entity.Entity {
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@ -291,6 +292,21 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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return entity.world.getWorld();
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}
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@Override
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public void setRotation(float yaw, float pitch) {
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NumberConversions.checkFinite(pitch, "pitch not finite");
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NumberConversions.checkFinite(yaw, "yaw not finite");
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yaw = Location.normalizeYaw(yaw);
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pitch = Location.normalizePitch(pitch);
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entity.yaw = yaw;
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entity.pitch = pitch;
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entity.lastYaw = yaw;
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entity.lastPitch = pitch;
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entity.setHeadRotation(yaw);
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}
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public boolean teleport(Location location) {
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return teleport(location, TeleportCause.PLUGIN);
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}
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@ -566,6 +566,11 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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getHandle().playerConnection.sendPacket(packet);
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}
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@Override
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public void setRotation(float yaw, float pitch) {
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throw new UnsupportedOperationException("Cannot set rotation of players. Consider teleporting instead.");
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}
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@Override
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public boolean teleport(Location location, PlayerTeleportEvent.TeleportCause cause) {
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Preconditions.checkArgument(location != null, "location");
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