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Add love mode API to Animals
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2 changed files with 22 additions and 2 deletions
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@ -1,8 +1,11 @@
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--- a/net/minecraft/server/EntityAnimal.java
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+++ b/net/minecraft/server/EntityAnimal.java
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@@ -8,6 +8,7 @@
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@@ -6,8 +6,9 @@
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public abstract class EntityAnimal extends EntityAgeable implements IAnimal {
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protected Block bF;
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private int bC;
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- private int bC;
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+ public int bC; // CraftBukkit - private -> public
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public UUID breedCause;
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+ public ItemStack breedItem; // CraftBukkit - Add breedItem variable
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@ -1,6 +1,7 @@
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package org.bukkit.craftbukkit.entity;
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import java.util.UUID;
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import com.google.common.base.Preconditions;
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import net.minecraft.server.EntityAnimal;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.entity.Animals;
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@ -30,4 +31,20 @@ public class CraftAnimals extends CraftAgeable implements Animals {
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public void setBreedCause(UUID uuid) {
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getHandle().breedCause = uuid;
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}
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@Override
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public boolean isLoveMode() {
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return getHandle().isInLove();
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}
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@Override
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public void setLoveModeTicks(int ticks) {
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Preconditions.checkArgument(ticks >= 0, "Love mode ticks must be positive or 0");
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getHandle().d(ticks); // PAIL rename setLoveModeTicks
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}
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@Override
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public int getLoveModeTicks() {
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return getHandle().bC; // PAIL rename loveTicks
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}
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}
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