SPIGOT-7025: Use existing item in hand for ranged Drowned attack

By: Doc <nachito94@msn.com>
This commit is contained in:
CraftBukkit/Spigot 2022-06-05 16:30:03 +10:00
parent ed74e7e047
commit 0fb296468e

View file

@ -0,0 +1,11 @@
--- a/net/minecraft/world/entity/monster/EntityDrowned.java
+++ b/net/minecraft/world/entity/monster/EntityDrowned.java
@@ -239,7 +239,7 @@
@Override
public void performRangedAttack(EntityLiving entityliving, float f) {
- EntityThrownTrident entitythrowntrident = new EntityThrownTrident(this.level, this, new ItemStack(Items.TRIDENT));
+ EntityThrownTrident entitythrowntrident = new EntityThrownTrident(this.level, this, this.getItemInHand(net.minecraft.world.entity.projectile.ProjectileHelper.getWeaponHoldingHand(this, Items.TRIDENT))); // CraftBukkit - Use Trident in hand like skeletons (SPIGOT-7025)
double d0 = entityliving.getX() - this.getX();
double d1 = entityliving.getY(0.3333333333333333D) - entitythrowntrident.getY();
double d2 = entityliving.getZ() - this.getZ();