Improve Cancelled Block Place Tile Entity discardment

We bandaided this logic on a case by case basis before with Loot Tables and Chests,
but that is not the correct fix.

Ultimately we just needed to clear out the captured tile entity list so that the
update calls did not process the tile entity that is no longer even valid.

This solution will ensure ALL placed tile entities data is ignored and not just
the few cases we previously had filters for.
This commit is contained in:
Aikar 2019-04-06 10:23:05 -04:00
parent 6d7b032d2b
commit 0ff0c18238
No known key found for this signature in database
GPG key ID: 401ADFC9891FAAFE
2 changed files with 5 additions and 39 deletions

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@ -1,31 +1,23 @@
From 5137342b191814dba8b79fd8c1286a5dacfd191f Mon Sep 17 00:00:00 2001
From ebd98949f3593794792e66a108d3ad296b7c40be Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Sat, 8 Sep 2018 18:43:31 -0500
Subject: [PATCH] Allow chests to be placed with NBT data
diff --git a/src/main/java/net/minecraft/server/ItemStack.java b/src/main/java/net/minecraft/server/ItemStack.java
index f34ac392e..d8ebcf0a3 100644
index f34ac392e1..eb130c0121 100644
--- a/src/main/java/net/minecraft/server/ItemStack.java
+++ b/src/main/java/net/minecraft/server/ItemStack.java
@@ -241,6 +241,15 @@ public final class ItemStack {
@@ -241,6 +241,7 @@ public final class ItemStack {
enuminteractionresult = EnumInteractionResult.FAIL; // cancel placement
// PAIL: Remove this when MC-99075 fixed
placeEvent.getPlayer().updateInventory();
+
+ // Paper start
+ for (Map.Entry<BlockPosition, TileEntity> e : world.capturedTileEntities.entrySet()) {
+ if (e.getValue() instanceof TileEntityLootable) {
+ ((TileEntityLootable) e.getValue()).setLootTable(null);
+ }
+ }
+ // Paper end
+
+ world.capturedTileEntities.clear(); // Paper - clear out tile entities as chests and such will pop loot
// revert back all captured blocks
for (BlockState blockstate : blocks) {
blockstate.update(true, false);
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
index c46b761cc..2e0f782f6 100644
index c46b761cc5..2e0f782f65 100644
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -305,7 +305,7 @@ public class TileEntityChest extends TileEntityLootable { // Paper - Remove ITic

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@ -1,26 +0,0 @@
From 86d1c4ec47db13ba21b98d644aee08f792fc20dd Mon Sep 17 00:00:00 2001
From: Zach Brown <zach@zachbr.io>
Date: Sat, 6 Apr 2019 00:30:32 -0400
Subject: [PATCH] Clear containers when block place is cancelled
Fixes GH-1831
diff --git a/src/main/java/net/minecraft/server/ItemStack.java b/src/main/java/net/minecraft/server/ItemStack.java
index d8ebcf0a3..0ef928a2b 100644
--- a/src/main/java/net/minecraft/server/ItemStack.java
+++ b/src/main/java/net/minecraft/server/ItemStack.java
@@ -246,6 +246,11 @@ public final class ItemStack {
for (Map.Entry<BlockPosition, TileEntity> e : world.capturedTileEntities.entrySet()) {
if (e.getValue() instanceof TileEntityLootable) {
((TileEntityLootable) e.getValue()).setLootTable(null);
+
+ // Clear containers before updating their blockstate below - Fixes GH-1831
+ if (e.getValue() instanceof TileEntityContainer) {
+ ((TileEntityContainer) e.getValue()).clear();
+ }
}
}
// Paper end
--
2.21.0