Enforce Sync Chunk Unloads

Unloading Chunks async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
This commit is contained in:
Aikar 2017-01-07 16:08:16 -05:00
parent 24858ab25e
commit 11711a201d
2 changed files with 45 additions and 1 deletions

View file

@ -7,7 +7,7 @@ Provides counts without the ineffeciency of using .getEntities().size()
which creates copy of the collections.
diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
index 56f50296..63cdcdb8 100644
index 56f50296..2b6136fd 100644
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -0,0 +0,0 @@ import org.bukkit.util.Vector;
@ -15,9 +15,24 @@ index 56f50296..63cdcdb8 100644
public interface World extends PluginMessageRecipient, Metadatable {
+ // Paper start
+ /**
+ * @return The amount of Entities in this world
+ */
+ int getEntityCount();
+
+ /**
+ * @return The amount of Tile Entities in this world
+ */
+ int getTileEntityCount();
+
+ /**
+ * @return The amount of Tickable Tile Entities in this world
+ */
+ int getTickableTileEntityCount();
+
+ /**
+ * @return The amount of Chunks in this world
+ */
+ int getChunkCount();
+ // Paper end
+

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@ -0,0 +1,29 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 7 Jan 2017 16:06:44 -0500
Subject: [PATCH] Enforce Sync Chunk Unloads
Unloading Chunks async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 1c4040760..c678718b7 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -0,0 +0,0 @@ public class CraftWorld implements World {
}
private boolean unloadChunk0(int x, int z, boolean save) {
+ Boolean result = MCUtil.ensureMain("Unload Chunk", () -> { // Paper - Ensure never async
net.minecraft.server.Chunk chunk = world.getChunkProviderServer().getChunkIfLoaded(x, z);
if (chunk == null) {
return true;
@@ -0,0 +0,0 @@ public class CraftWorld implements World {
// If chunk had previously been queued to save, must do save to avoid loss of that data
return world.getChunkProviderServer().unloadChunk(chunk, chunk.mustSave || save);
+ }); return result != null ? result : false; // Paper - Ensure never async
}
public boolean regenerateChunk(int x, int z) {
--