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Enforce Sync Chunk Unloads
Unloading Chunks async is extremely dangerous. This will force it to main the same way we handle async chunk loads.
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2 changed files with 45 additions and 1 deletions
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@ -7,7 +7,7 @@ Provides counts without the ineffeciency of using .getEntities().size()
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which creates copy of the collections.
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index 56f50296..63cdcdb8 100644
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index 56f50296..2b6136fd 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -0,0 +0,0 @@ import org.bukkit.util.Vector;
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@ -15,9 +15,24 @@ index 56f50296..63cdcdb8 100644
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public interface World extends PluginMessageRecipient, Metadatable {
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+ // Paper start
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+ /**
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+ * @return The amount of Entities in this world
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+ */
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+ int getEntityCount();
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+
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+ /**
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+ * @return The amount of Tile Entities in this world
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+ */
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+ int getTileEntityCount();
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+
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+ /**
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+ * @return The amount of Tickable Tile Entities in this world
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+ */
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+ int getTickableTileEntityCount();
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+
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+ /**
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+ * @return The amount of Chunks in this world
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+ */
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+ int getChunkCount();
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+ // Paper end
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+
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29
Spigot-Server-Patches/Enforce-Sync-Chunk-Unloads.patch
Normal file
29
Spigot-Server-Patches/Enforce-Sync-Chunk-Unloads.patch
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@ -0,0 +1,29 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 Jan 2017 16:06:44 -0500
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Subject: [PATCH] Enforce Sync Chunk Unloads
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Unloading Chunks async is extremely dangerous. This will force it to main
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the same way we handle async chunk loads.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 1c4040760..c678718b7 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -0,0 +0,0 @@ public class CraftWorld implements World {
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}
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private boolean unloadChunk0(int x, int z, boolean save) {
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+ Boolean result = MCUtil.ensureMain("Unload Chunk", () -> { // Paper - Ensure never async
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net.minecraft.server.Chunk chunk = world.getChunkProviderServer().getChunkIfLoaded(x, z);
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if (chunk == null) {
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return true;
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@@ -0,0 +0,0 @@ public class CraftWorld implements World {
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// If chunk had previously been queued to save, must do save to avoid loss of that data
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return world.getChunkProviderServer().unloadChunk(chunk, chunk.mustSave || save);
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+ }); return result != null ? result : false; // Paper - Ensure never async
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}
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public boolean regenerateChunk(int x, int z) {
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--
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